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Metroid Prime: Hunters

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GF Rating
7.3

1423 ratings

Critic & User Reviews

GF Rating
5

Fair

Metroid Prime Hunters Misses the Target

posted by GameSpider (SAN FRANCISCO, CA) Apr 28, 2006

Member since Jan 2006

7 out of 9 gamers (78%) found this review helpful

The thrill of seeing Metroid Prime on the DS screen was short lived. The music is great. The graphics are great. The game is not because of the horrible controls. Aiming at enemies accurately is hard, if not almost impossible to do. Your only hope is to basically do a shotgun pattern--keep shooting in a general area until you get a hit.

This is not how a shooter should be. While I give Nintendo high marks on production value, the game controls bring the fun of the game way down. Maybe they'll improve on this next time around.

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GF Rating
7

Good

Metriod prime- Over-ruling the Hype

posted by cementsock (COVINGTON, LA) Apr 15, 2006

Member since Jan 2006

24 out of 33 gamers (73%) found this review helpful

I recieved metriod prime from gamefly recently, and I must say I was fairly surprised. It was a good game overall, for me. A good handheld FPS is very uncommon at the least. However, this lacked many elements. Let me explain.

First, the nitpicky details. This game was fairly glitchy. There were points in the game where if you looked up, the screen would split into off-color glitchy bars. I thought this was just the cartrige, but my friend's version did the same thing. Shame, shame, nintendo! Also, the doors were unusually difficult to open. Sometimes I spent upwards of 20 seconds shooting at a door 4 or 5 times, and that's rediculous when they're supposed to open is 2-3 seconds.

Next is something that bugged me personally- respawning enemies. Whenever you left a room and came back, all the enemies were regenerated. This bugs me, especially thanks to another annoying game element: You must RE-TRACE every map several times to complete the game. This means getting lost over and over in the SAME mazes, and refighting the SAME monotonus enemies. Still, for the game designers' sakes, the AI was quite good.

The mission mode was ok, but what saved this game for me was the multiplayer mode. This is so amazing and fun, I could do it all day. You get numerous characters to use, each with unique abilities, and it is an amazing experience for me.

Back to one player, though, the story mode was pretty fun. There is little to no replay-value in it if you ask me, however. I didn't like the default controls at all, but luckily there are a pleathora of control modes to choose from. These redeemed this great FPS.

In conclusion, this is pretty Good. Heck, I'd play it. 7 out of 10, but please, nintendo, WORK HARDER!

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GF Rating
2

Really Bad

Clunky controls hold this game back

posted by xvolution (SEVIERVILLE, TN) May 21, 2007

Member since Nov 2006

5 out of 7 gamers (71%) found this review helpful

This could have been a really good game if it wasn't for the horrible controls. Nintendo could have easily used a control scheme similar to Metroid Prime 1/2, with the selection of weapons/visors left to the touch screen. I barely made it through the first boss before I threw my DS Lite down in disgust.

A game can have many features that bring it above the rest, but if the controls for the game are terrible, then the entire game suffers from it.

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