Metriod prime- Over-ruling the Hype
posted by cementsock (COVINGTON, LA) Apr 15, 2006
Member since Jan 2006
24
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I recieved metriod prime from gamefly recently, and I must say I was fairly surprised. It was a good game overall, for me. A good handheld FPS is very uncommon at the least. However, this lacked many elements. Let me explain.
First, the nitpicky details. This game was fairly glitchy. There were points in the game where if you looked up, the screen would split into off-color glitchy bars. I thought this was just the cartrige, but my friend's version did the same thing. Shame, shame, nintendo! Also, the doors were unusually difficult to open. Sometimes I spent upwards of 20 seconds shooting at a door 4 or 5 times, and that's rediculous when they're supposed to open is 2-3 seconds.
Next is something that bugged me personally- respawning enemies. Whenever you left a room and came back, all the enemies were regenerated. This bugs me, especially thanks to another annoying game element: You must RE-TRACE every map several times to complete the game. This means getting lost over and over in the SAME mazes, and refighting the SAME monotonus enemies. Still, for the game designers' sakes, the AI was quite good.
The mission mode was ok, but what saved this game for me was the multiplayer mode. This is so amazing and fun, I could do it all day. You get numerous characters to use, each with unique abilities, and it is an amazing experience for me.
Back to one player, though, the story mode was pretty fun. There is little to no replay-value in it if you ask me, however. I didn't like the default controls at all, but luckily there are a pleathora of control modes to choose from. These redeemed this great FPS.
In conclusion, this is pretty Good. Heck, I'd play it. 7 out of 10, but please, nintendo, WORK HARDER!
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