I have mixed emotions about this game. The game itself is laid out well, and plays good. There are a few things that hold it back from perfection, however. First and foremost the graphics are amazing. They are the best thing I've seen on the Wii so far. Stylistic and gorgeous, they almost take away the desire to see the crispness of HD that the other two current-gen consoles offer.
The controls are a mixed bag for me. Yes pointing to aim is very cool. And works well. There are a few things wrong with it however. First of all, it's entirely too easy to accidently point the wii-mote in the wrong direction and all of the sudden the room is spinning in circles. What I mean is that if you point (or tilt) the controller to the right just a little your view changes. The sensitivity can be turned down, but then you can't aim as fast from one enemy to the next. Also, you can't look the whole way up to the ceiling... You can look about 3/4 of the way up a wall but can not look straight above you. A locking on aiming feature would be good as well, but not necessarry. The last complaint is that I just couldn't play this game for real long. My wrist starts hurting from holding the wii-mote out in front of me with a steady arm for too long. Even resting it on my knee only seemed to help for a little. After an hour of gaming my hands were sore.
The gameplay itself (as well as presentation) is top notch. The gameplay switches from the Metroid Prime norm by being more linear. Yes there is still some exploring to do, but this chapter of the saga seems more interested in reflex shooting than in exploring. (which is what normally pulls one into a Metroid game) Yes it still has that Metroid flavor to it, and exploring is important--just not as important as it was in previous installations.
posted by knetworx (CRAWFORDSVILLE, IN) Sep 4, 2007
Member since Aug 2007
gamers (60%) found this review helpful
This is by far the best game I've seen for the Wii so far. The graphics do an amazing job for 480p, the controls give you excellent gameplay, and the challenges require you to think just enough to keep you fully engaged.
Ever since I played Medal of Honor: Vanguard, I knew the Wii had the potential to be a great FPS console, but Metroid Prime 3 totally nailed it. The default controls are set up so perfectly that there is no need for different configurations. Passcodes, levers, and other objects in the environment that you can interact with make full use of the Wii's motion-sensing capabilities.
When I play a game, I like to think a little, but at the same time, it's still a game, so I don't want to go crazy trying to figure out what to do next. The puzzles in Metroid Prime 3 keep your mind active, but not so much that you aren't able to relax and enjoy the experience of playing.
The only complaint (sort of) I have is that, from now on, every time I play a game on the Wii, I'll be comparing its controls and gameplay to this game, and I'm afraid any others just won't stack up.
Oh yeah, and allowing you to "buy" unlockables with tokens you earn throughout the game is an awesome idea. Earning tokens by researching enemies and objects in the environment allows you to immerse yourself in the world as much, or as little, as you want.