Prime Example of Metroid, and FPS Goodness!
posted by lazygamer (Northridge, CA) Aug 30, 2007
Member since Jan 2003
10
out of
14
gamers (71%) found this review helpful
For years, PC enthusiasts have mocked console control schemes for lack of control when compared to the keyboard and mouse setup. Inverted right analog aiming has been the best we could get, whether it be Xbox, PS2, 360, etc...Well, not anymore. The controls, once the biggest concern with this game is actually perfect. You can circle strafe, locked-on or not, free aim, you have it all. New players can tweak it similar to Metroid Prime controls, but really why bother? Anything less than "Advanced" controls" and you're cheating yourself. But be warned: motion sickness may set-in if you are not used to this much free movement.
So the controls are great, but what does that matter if the game isn't? Trust me, it is. The graphics are great, pushing the Wii finally over into true "Next Gen" quality (instead of looking like recycled Gamecube or Xbox styles).
Voice work is inspired, as are the familiar Metroid sound effects, spruced-up Wii style (the Metroid theme and discovery music are all intact).
New to the scene are unlockable extras, purchased via tokens obtained by performing certain "Achievements" (360, I'm looking slightly in your direction). For example scanning certain enemies or shooting the training droid to "juggle" will earn these tokens and inform you on screen of your "Achievement" (see the theme?). However, I did not see a "Zero Suit" unlockable...
Alas, no multiplayer, but did you really have that much fun playing "Hunters"? It was always about Samus, even though some new bounty hunters do join up with her Justice-League style in this game.
Rent it, keep it, buy it. Do what you must, but if you own a Wii, play this. Come on, MY WIFE wants to play this (and she can, since your game is attached to your Mii, or in 360 terms, your "Profile")!
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