posted by btishimura (BAKERSFIELD, CA) Sep 8, 2010
Member since Jun 2010
Unlike all of these other people, I won't bore you with a bunch of drivel.
Metroid has a good premise, and, though at first seems pretty cheesy, ends up with a better than average storyline. The game itself is a blast, although you'll probably find yourself mashing the 1 button more than you'd like. The auto targeting system makes it easy to plow through enemies, but sometimes feels a bit monotonous. The dodging system is fun and adds a cinematic dynamic to your battles making you feel like you're way more skilled than you really are. The boss battles are good, but easy. The game spans about nine hours, so it'll kill a Saturday for you when you're bored. The nice thing is that after you beat the game (if you stick through the credits) you get a bonus stage. This gives you an opportunity to go through all of the areas you missed, and it'll add a good four or five extra hours onto the game. Overall, this really is one of the better titles on the Wii. I'd recommend it to anyone who's sick and tired of playing Circus Games.
posted by kuchiyose (WEST COLUMBIA, SC) Sep 7, 2010
Member since Nov 2009
I have never been into any of the Metroid games. So I wasn't expecting anything. I have played a few but never ultimately played one all the way through.
The graphics were pretty impressive for the Wii and the controls were very simple holding the Wiimote sideways. But fingers can get a little cramped when u have to press the A button while moving with the d-pad.
A decent story too. Can't skip the cutscenes though. (At least the first time around.) And they tend to be a bit long but u learn alot about Samus' back-story.
All in all, a good game but still the Metroid series isn't my type of game...
I'm one the few who have not really played any metroid game before, so this was all new to me.
Let's start with the annoying parts of the game.
Refueling health - you have to almost be dead before you can recharge if you are not at a save point. This is just plain annoying especially if you know you are about to go into something big and you are not near death already.
The forced walking - If you are going to play a cut scene, don't make me just walk around to walk to the cut scene. If I can't shoot or do anything, then just take me to the cut scene and stop pissing me off. Giving me the "control" for all of 3 seconds to walk through a door is just stupid.
Unlocking of weapons - I get it, slowly let me play more and more difficult baddies... but having to wait to fail at something for awhile before it's "authorized" is just lame. I gave up before finishing the game so i don't know if you can play again with all weapons unlocked or not, but from the first run through it was lame.
Using the first person view - when it comes to firing a missile, you have to switch to first person. Which is okay, for what it does, but it just seemed like it was using the remote to use the remote in a different way. This could have easily played on the game cube with a button to switch to first person view. In other words, it used the remote but not in a truly unique wii way.
What was good.
It was an entertaining game with your typical find the exit to the room and kill the baddies of the area type of game, with a quite a few minor and major bosses to fight.
It kept me entertained for quite a few hours, but after trying to pass a boss over and over again... or find the exit to a room that you just know is around here somewhere... or "what the heck do you want me to look at?!??!?" it just got old very quickly.