I'm not a Metroid fan really. But thanks to GF, I reluctantly rented this one out. Oh man am I glad I did...I found this game to be MUCH better than the previous Metroid Trilogy. I actually enjoyed playing every moment of this game. This one was really hard--with puzzles, combat and all--but not to the point of a headache like the previous three. This game doesn't force you to go back and forth endless times through different maps/areas, and that eliminates one big annoyance there.
Here are some highlights: the personification of Samus as well as the characters (you get to know the characters on a whole different level); the ambiance/environment; the music; the enemy designs and AI's; the plot & storyline concept; the combat; the puzzles; the cutscenes; and the controls. Just impeccable
The work and effort in the details really show in this one. I can bet on it being thanks to Ninja Studios which partnered in the game's design. I'm super picky when rating games, too..I just couldn't find anything wrong or iffy with the game. No, seriously! If any at all...The controls are a bit of a curveball when alternating between aiming and movement controls, but that makes a nice surprise and challenge in my humble opinion.
I would say that some of the game's moments reminded me of the gamer's experience when playing God of War. Does that sound strange? Well anyway...Not sure what it is with all the average reviews of this game, though. They almost prevented me from ever discovering this game. Maybe there are haters on the fact that this one wasn't strictly a 1st person shooter? I do not know. I am not sure.
I'm gonna make this brief. It's got a new feel to it, in both graphics and controls. The enemies act as they would in the old metroid games. They're sharp, and quick to kill. This game retains difficulty from the old school metroid, while catering to the new generation of gamers with decent 7th gen graphics.
The only possible downside? When changing view to shoot missiles, you have to reposition the wiimote vertically, abandoning the horizontal control scheme and the ability to move your character until you turn the controller horizontal again.
This means you've gotta be quick and skillful to swap the controller in your hands to get through this game with moderate ease. Yes, you're going to die a few times, but if you're good~
Then you'll make this game worth your time. This game is not for everyone, if you're picky and looking for a game with easy controls, then I wouldn't get this game at all if I were you. I would have to say that the controls for Metroid: The Other M are 'a little less wonky' than the old school Resident Evil games.
It's worth a playthrough. But it's not for the casual gamer. If you're up for a challenge, and ready to deal with challenging controls, then try this out.