A Surprisingly Innovative Experience
posted by TheSnowGator (OMAHA, NE) May 16, 2013
Member since Feb 2013
Graphics: Although the game was released in 2010, Metro 2033's graphics are still impressive. When you go to the surface of Moscow, the graphics are not as domineering, but it is in the subway system and underground compartments where the lighting and shadowing is impressive. The underground environment also does a formidable job, but the top-side world can be forgetful. The main nuisance with the graphics is a major degradation in frames-per-second when shooting bodies of liquid. 8/10
Gameplay: Metro 2033 was easy to pick-up-and-play. There were a few different button layouts, but nothing drastic that would halt your progress. In 2010, customization with weapons in first-person shooters was not as common as it is now, but the game still did little to provide custom options, apart from one or two variations of each weapon category. Two issues I had with the gameplay: 1.) In two of the last three missions, my progress was halted by glitches because the friendly A.I. became stuck in place. 2.) When you actually shoot at enemy A.I., it does not feel like you are actually hitting them. 7/10
Sound: There were many parts of the game when the sounds highlighted the creepiness of a certain level. I did not think the mutants were actually frightening, but when you heard their growls behind closed doors or walls unseen, it made for a scarier reaction. Ironically, the sounds the mutants made when you confronted them face-to-face were cheap and outdated. There was hardly background music, so nothing to report here. 4/10
Story: I wanted to get into the story, but it was not as compelling. I would consider this a disappointment considering it has ties to a novel. Either way, it was a dull and inconsistent plotline. There were times when an event would happen, a black loading screen would occur, and the next event would trigger without properly explaining the previous sequence. 4/10
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