gamers (100%) found this review helpful
If you haven't played any of the other games, you will almost undoubtedly not appreciate this title. The target audience is console gamers that have been waiting six years for a new Metal Gear Solid (not counting Metal Gear Rising). The game is misunderstood by most: why would you want to play a game that only has one level? I'll tell you why:
Because it's a Metal Gear Solid level that I have not played.
I really, REALLY enjoyed this title.
Konami accomplished their goal: to showcase the new Fox Engine and give the fans a preview of what's to come. The gameplay is loaded with variety; while the goal is, as always, to sneak in and out without being seen, Ground Zeroes offers a plethora of tactics to carry out your mission. Once the mission is complete, you are offered a variety of other missions that take place on the same map, which is the drawback of the game. However, the game redeems itself slowly. With each easter egg providing a giggle here and there, and the various side ops to keep you challenged, constantly forcing you to learn new and awesome aspects of the game, Ground Zeroes ends up being a really fun game.
The only reason it doesn't get a ten is because I kept accidentally hugging the wall, which gets annoying. Hopefully they'll work that bug out in the upcoming and MUCH more expansive part 2: The Phantom Pain.
posted by guillaume_71 (LONG BEACH, CA) Aug 25, 2014
Member since Dec 2013
actually I am very surprised at all of the negative press that this game has received, in light of the "short" story.. I was reluctant to even rent this game, after hearing major magazines diss it and say it "wasn't even worth my time." In essence, you just have to play it for yourself to find out what a genius Hideo is.. If you play ALL of the story modes, (there are 6 in all), you soon reallize that you are not only playing a pre-lude to what is to come in the Phantom Pain, you get to engage yourself into a really good 15 hours of game play. After getting all of the trophies, I was more than pleased with what the game had to offer. As I got better and honed my skills during the various missions, the missions became even funner when I played them on various attempts. I found myself walking around sneaking, sniping people from halfway across the map and running away to disappear while the gun fire alerted the base to an intruder. Playing cat and mouse was soo much fun.. Also I began to understand what Hideo was trying to do with this "demo/game". He wants us to appreciate the STORY and not be so concerned with a quick trial run. I still fail to understand why most gamers rush so much with games and get bored so quickly, when they can stretch their gaming experiences to dozens of hours? I just dont get it.. Even major gaming mags (GI/EGM) totally dissed this game, I actually am a little embarrassed at the short sightedness of most reviewers and gamers (sad face). Anyway, I enjoyed this immensely and this was actually a "warm up" sort of like "foreplay" to the Phantom Pain which is going to be over 200 times bigger than this game! If this is any indication on what I have experienced, I am thinking that the Phantom Pain will be upwards to over 120 or more hours! Can this be true?? One or two of the trophies were really hard(unlocking all trials/getting s rank on all missions) and the previous one should have been at least a silver due to the time I spent unlocking it