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Metal Gear Solid: Twin Snakes

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Gameplay Controls

Metal Gear Solid: Twin Snakes

CONTROLS
Control Stick Normal View: Move Character. First Person View: Move View.
Control Pad Normal View: Move Character. First Person View: Move View.
A Button Use weapon / Throw or choke (when no weapon is equipped)
B Button Punch / Knock (when flattened against a wall)
X Button Switch between crawling / crouching and standing
Y Button Open locker / Use ladder / Climb onto platform / Hang from railing, etc.
Z Button Normal Mode: Switch to First Person View.
L Button Normal Mode: Select item / Equip and remove item. Corner View / First Person View: Peek left.
R Button Normal Mode: Select weapon / Equip and remove weapon. Corner View / First Person View: Peek right. Cut Scene: Zoom Camera.
C Stick Corner View: Move camera angle.
Start/Pause Pushed together with the A Button: Toggle Codec on/off. Pushed together with the B Button: Pause.


GamePlay:

PLAYER ACTIONS

-Move (Walk / Run)
Move around by pressing the Control Stick (or Control Pad) in the direction you want to go. Press a little to walk and press fully to run. In some areas, running will make noise and alert the enemy.

-Crouch / Crawl
Press the X Button while not running to crouch down. This is useful for hiding behind waist-high objects. While crouched, press the Control Stick (or Control Pad) to crawl. Crawling allows you to crawl under tables or move into low spaces. Pressing the X Button while crouching or crawling will switch Snake back to a standing position.

-Diving Somersault
Press the X Button while running to perform a diving somersault. Useful for moving quickly from cover to cover, or jumping over holes and gaps. This move can also be used to knock down enemies. When doing a diving somersault, hold down the X Button to enter a crouching position when you land.

-Climbing To A Higher Level
Objects that are about waist-high can be climbed by pressing the Y Button.

- Hanging
In certain places, facing a railing and pressing the Y Button will cause Snake to hang down on the outside of the railing. Press the Control Stick (or Control Pad) Left or Right to move along the railing. Keep and eye on the Grip Gauge - if it reaches zero, Snake will fall.

Press the Y Button while hanging to climb back over the railing. Press the X Button to drop down from the railing. The L Button and R Button can also be used to move Left or Right. Press the L Button and R Button simultaneously to do a pull-up. (Falling from high places will cause some damage. Falling from some places will instantly end the game.)

-Flattening Against A Wall
Face a wall or similar surface, then press and hold the Control Stick (or Control Pad) to flatten against it. Depending on the location, the view may change to Corner View, making it easier to see around the corner.

It is also possible to move while flattened against a wall. Moving while flattened will allow the character to enter narrow spaces that cannot be entered while walking normally.

- Peeking
Press the L Button/R Button while in Corner View to peek Left/Right. Use the C Stick to change the camera angle.

-Making Noise

Press the B Button while flattened against a wall to knock on the wall. The noise can be useful for distracting enemies.


CODEC

To enter Codec Mode, press the A Button while pressing Start/Pause. Codec Mode can be used to contact Snake's allies and can also be used to get hints and information if questions or puzzles arise.

Using the Codec
1. Set the Frequency
Change the frequency by pressing the Control Stick (or Control Pad) Left/Right.
2. Begin Transmission
Press the Control Stick (or Control Pad) up, or press the A Button to begin transmission. If the frequency is not correct, there will be no response. At other times, even if the frequency is correct, the other person might bot answer.
3. Exit Codec Mode
End transmission and press the A Button while pressing Start/Pause, or press the B Button, to exit Codec Mode.

Choosing A Contact From Memory
Press the Control Stick (or Control Pad) down to open a memory window of contacts who have been called. Select a contact with the Control Stick (or Control Pad) then press the A Button to begin transmission.
-Receiving Calls
When someone calls, a green CALL sign will appear on the screen. Press the A Button while pressing Start/Pause when the CALL sign is displayed to answer the call. CALLs always contain vital information, so be sure to answer them.
When a red CALL sign is received, the call will automatically be answered and Codec Mode will start.

Saving
Call Mei Ling to save your game.


FREQUENCY LIST

140.85 : Roy Campbell Snake's commanding officer can give advice. Ask him about the controls, getting through a level, or other hints.
140.85 : Naomi Hunter The chief of FOXHOUND's medical staff can provide information about FOXHOUND, and about team members (Bosses).
140.96 : Mei Ling The operator in charge of communications and data management for this mission. She also takes care of save games.
141.52 : Natasha Romanenko This military analyst can provide information about using weapons or even nuclear arms. She is a heavy smoker.
141.80 : Master Miller This former survival instructor can offer psychological advice and teach various techniques. He also knows a great deal about Alaska.
140.15 : Meryl - Special frequency


PLAYER ACTIONS - COMBAT

Combat should be avoided as much as possible on a solo infiltration mission. However, in some situations, engaging the enemy will be necessary.

-Attacking With A Weapon
After equipping a weapon, press the A Button to use it. In general, gun-type weapons will automatically lock-on to the enemy. When locked on, you can switch between targets by pressing the B Button.

-Hand-to-Hand Combat
Press the B Button to punch. Press repeatedly to perform a combination of attacks to take down enemies. Hand-to-hand attacks will damage enemies and knock them out. Punching while a weapon is equipped will inflict even more damage.

-Attacking In First Person View
Attacking while in First Person View is also possible. Press the Z Button to enter First Person View, and then press the A Button to draw the weapon. Some targets that cannot be attacked in Normal View, such as enemies' vital spots or radios, can be hit by using a weapon in First Person View. To put the weapon down after drawing it, press the Y Button while pressing the A Button. Hand-to- hand combat can also be executed while in First Person View.
Controls may differ slightly, depending on the weapon.

-Choking
To grab an enemy by the neck, sneak up behind an enemy when you have no weapon equipped, and press the A Button while the Control Stick (or Control Pad) is in the neutral position. If the enemy moves while in the chokehold, press the A Button again quickly to regain the hold. Press the A Button repeatedly to render the enemy unconscious.
You can also move around while choking an enemy by holding down the A Button.

-Dragging
With no weapon equipped, press the A Button when near a fallen enemy to pick up the body. Use the Control Stick (or Control Pad) while holding down the A Button to drag the body. This is useful for hiding bodies where they cannot be found.

-Throwing
With no weapon equipped, press the A Button while pressing on the Control Stick (or Control Pad).

-Locker / Bathroom Doors
When standing in front of a locker or bathroom door, press the Y Button to open the door. It is possible to hide by entering and then closing the door. Press the Y Button again to exit. Some lockers and toilets are locked and cannot be opened.

- Elevator
1.Face the panel next to the elevator and press the Y Button to call the elevator. The elevator may take a while to arrive.
2. Standing in front of the panel inside the elevator will cause the floor buttons to appear.
3. Select the floor by pressing the Control Stick (or Control Pad) Up/Down, then press the A Button to activate the elevator.

- Climbing / Descending Ladders
Press the Y Button when at the bottom or top of a ladder to climb or descend.

-Hold Ups
With a gun equipped, sneak up on an enemy and press the A Button to point the gun at them and hold them up. The enemy will raise their hands and will be unable to attack. However, they will seize any opportunity to strike back.

- Shakedown
With no weapon equipped, stand next to a fallen enemy and press the A Button to pick them up and release the button to drop them. Doing this repeatedly will sometimes cause the soldier to drop items.

-Tactical Reload
Reloading in the middle of a firefight will leave you open to enemy attacks. Avoid running out of ammunition during combat by pressing the R Button twice quickly to reload with a full clip.

-Shooting On The Run
When a handgun or assault rifle is drawn, use the Control Stick (or Control Pad) while holding down the B Button to shoot while running.

-Jump-Out Shots
When a gun is equipped and you are flattened against a wall and in Corner view, press the A Button to jump out and fire a shot. This technique allows you to launch a quick attack from cover. Grenades can also be thrown while peeking around the corner.

-Hanging Catch
When there are places to hang one above another, you can hang from the upper level and push the X Button to drop, then the Y Button with the right timing to grab hold of the lower railing.


CAMERA VIEWS

Metal Gear Solid the Twin Snakes
features 4 camera positions. Getting accustomed to each camera view's unique features is vital to successfully completing the mission.

Normal View:
The default camera shows an overhead view.

Corner View:
For scoping out an area while hiding. When near a corner, press the Control Stick (or Control Pad) toward the wall to flatten against it. The camera angle will change, allowing the area around the corner to be seen.

Also, in certain places, the L Button/R Button can be used to peek Left/Right, making more of the surroundings visible. Remember that leaning out and exposing the body will raise the chances of being discovered.
The camera angle can be changed by using the C Stick.

First Person View:
Press the Z Button while in Normal View to see through the character's eyes for making precise shots or looking at surroundings. While in First Person View, the following actions are possible:

-You can adjust your field of view with the Control Stick (or Control Pad).
- Press the L Button/R Button to take a step to the Left/Right.
-Press the L Button and R Button simultaneously to stretch up.

Solid Snake cannot move while in First Person View.

Intrusion View:
Crawling into narrow spaces will shift the camera to the character's view, and the character will still be able to move. First Person View can also be used by pressing the Z Button. (The character cannot move while in First Person View.)


STATUS MODES FOR ENEMIES

Normal Mode
The default condition - when the player has not been discovered by an enemy soldier or surveillance camera. While in Normal mode, the enemy soldiers will follow a fixed patrol route, looking for anything suspicious. Sometimes the soldiers will not move at all if they are guarding something or sleeping on the job. Enemy soldiers can see and hear. If they hear a sound or notice footprints or a trail of blood, they will deviate from their patrol route and search the surrounding area. If they find nothing suspicious, they will return to their route.

Alert Mode
You have been discovered by an enemy or a surveillance camera. Enemy soldiers will call for back up and attack in Alert mode. To get out of Alert mode, you must run from the enemy or defeat a certain number of them.

Evasion Mode
In this mode the enemy has lost sight of you and will search the entire area. If you are hiding in a locker or under a table an all clear signal from the soldiers might occur. Depending on the circumstances, a small window that shows the enemy's status may appear at the upper right of the screen. Enemy soldiers will conduct a thorough sweep of the area they suspect you may be hiding in.


Caution Mode
In Caution Mode, enemy soldiers wil be more vigilant than in their usual patrols. In certain places, extra soldiers will be posted.


RADAR MODES

Normal Mode
Central Dot

Player character
Green Cone
The player character's field of vision in First Person View.
Red Dots and Cones
Represent enemies, cameras, gun cameras and their respective fields of vision.
The color of the cone will change according to status in the following way.

Normal: Blue
Suspicious: Yellow
Player Discovered: Red
Enemy Has Been Attacked: Red

When A Mine Detector Is Equipped
Yellow dots indicate the positions of mines. Entering the cone-shaped area while in a standing position will cause the mine to explode.

Alert Mode
The radar cannot be displayed.
Occurs when the player is discovered by an enemy soldier or camera. When the gauge becomes empty, Evasion Mode will begin.

Evasion Mode
The radar cannot be displayed.
Soldiers will search for the player and may perform sweeps. When the gauge becomes empty, Caution Mode will begin.

Caution Mode
Enemy soldiers are more vigilant than usual in their patrols. When the gauge becomes empty, the game will return to Normal Mode.

When The Signal Is Jammed
The radar cannot be used if the signal is being jammed. Also, equipment containing electronic components, such as surveillance cameras and remote control missiles, will not function properly. Furthermore, enemy soldiers will not be able to use the radio to call for backup.