Skip the Cinematics and Just Play the Game
posted by conman (SOUTH BEND, IN) Mar 6, 2007
Member since Aug 2006
I'm a big fan of the first MGS game (on PS1), and I loved the combination of gameplay and cinematics in that game. But this game shows that too much story can kill a game's momentum. There's been a lot of talk in the industry lately about renewing focus on narrative in games. As Metal Gear Solid 2 shows, you should never sacrifice good gaming for the sake of story.
We already have plenty of relevant storytelling media (film, novels, comics, tv); what makes games so compelling and unique is the sense of immersion, problem-solving, strategy, control, interaction, and so on. Over half of your time spent "playing" this game is spent watching FMV sequences. That fact aside, if they were well written and well acted sequences, I wouldn't mind so much; however, the bad Japanese-to-English translation leads to awkward phrasing and logic, and the voice acting pales in comparison to many similar-generation games (ca. 2001).
What gameplay there is, is excellent. At this point in the series, the controls are still very stiff and often awkward (like pre-RE4 res. evil games), but they ultimately work for what the game asks you to do. I prefer the espionage gameplay style of the Splinter Cell series and of the first two Thief games, but the MGS series works for what it is.
The boss fights are among the best in gaming (approaching Shadow of Colossus), and the American militaristic-paranoid setting for the game is loads of fun. If you're anything like me, you'll do yourself a favor and hit X to skip through the FMV sequences whenever possible.
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