While it wasn't horrible, it wasn't spectacular either. The camera angles are bad, and the fact that the camera constantly swivels away from where you want it if you're trying to hide in a box/barrel against a wall and view the scene for your next move. And while the game is pretty and polished as you'd expect, it feels empty to me. I realize that it isn't Metal Gear Solid, but you can't sneak around at all really unless you have a hiding implement, there's no pressing up against walls, or ways to distract the guards really besides throwing an IR grenade at them. Oh, and when you need it to work, the blade time or whatever it's called is stupidly hard to get to go the angle you need it, I won't spoil it for anyone, but you need it to work to finish the game entirely, unless you skip trying to even do it in one part.
In the end, I guess it was an ok game, but I'm honestly surprised it even has the Metal Gear name on it at all, since the name has become synonymous with espionage action. In the end though, I finished it, it's very short, less than 5 hours to beat. I guess I shouldn't have expected perfection as it was a complete different direction from previous Metal Gear games.
Glad I didn't buy it, can't wait for the next Metal Gear Solid style game by the franchise.
posted by PPandora (CENTER CONWAY, NH) Mar 5, 2013
Member since Feb 2013
gamers (14%) found this review helpful
This game looks horrible. I rented it thinking "hey, metalgear is a monster game title" then I looked at it after I got it and was disgusted by how pathetic this gameplay looks. Returned it before I even put it in the disc drive.
Well, the good news is the combat is decent. However, the dialogue is incredibly, almost unbelievably, weak. I felt really let down when it came to the story, something Metal Gear had always managed to deliver with an extreme measure of epicness. Sadly, the dialogue just feels rushed and downright corny. Even some of the pre-rendered cinematics seem to have been rushed, certainly not appearing to use the potential the Xbox 360 offers. Also, when watching characters jump around off of rocks, buildings, and any other random solid object, the characters do not feel at all like they are even really landing or have something to jump off of again. Which surprised me since the physics in the combat system seem to be pretty spot on. Lastly, since the combat system is the only great thing about the game, yet is incredibly repetitive, expect to get bored as soon as you beat the game the first time. (As soon as you learn to block decently, no boss fights are going to feel epic except for maybe the very last.) Yet in order to get all of the achievements, you have to play through the game multiple times without getting to keep what you earned for yourself in previous playthroughs. I expected a LOT more from this game and was let down tremendously. I give this game a possibly generous 4/10.