posted by TheADDgamer (WORTHINGTON, OH) Mar 7, 2013
Member since Mar 2013
I have been a fan of the Metal Gear series since I remember playing Metal Gear Solid on the Psone for at least 10 hours some 15 years ago. This series was known for its stealth moves, and being resourceful in the game. Metal Gear rising did away with that and added a blade mode that, in my opinion, is too wonky. To get health, you have to slice a highlighted mini target on the target itself and trying to move the blade path to said target is a pain in itself. Blade mode takes away from the game. I think this game would be better if it was a move capable game, they do away or refine blade mode, and incorporate stealth, which made the series iconic in the gaming world
As long time MG fan, I feel this is a very good entry into the series's already decorated history.
Graphically, character models are top-notch. The Art style as intriguing as ever, boasting some of the most Uniquely designed enemies you'll encounter, visually and in function. Visuals are especially impressive in regards to handling the frame rate well despite the wild amount of accelerated action that takes place.
As expected, the Action level is far higher than the Snake installments; even past Raiden segments are idle in comparison. Controls are solid, what you can expect from a Team Ninja action title. (Compare to DMC). This combat flow is definitely the fastest thus far. Love the Ninja-Run feature, as it allows Raiden to easily navigate all terrain and any geometrical obstacles, adding a necessary smoothness to his mobility. Weapons are fun to use and learning the combos is worth it. Upgrades are meaningful. Enemies are fierce and satisfyingly competitive. ( Hard Mode) The boss battles are the game's best offerings, providing rewarding challenge and visual spectacles that won't come close to disappointing you. The camera may only be an issue for the unsavvy.
The story is as cheesy as every other Metal Gear. Still, fun and masterfully written. Codec conversations provide interesting dialogues. Neglecting those would mean missing some of the best writing in the game.