Revengeance is a title that can go from fun and innovative to frustratingly incompetent in a matter of seconds. This is mostly due to an abundance of minor design flaws that ultimately add up to one major issue that keeps this game from being anything more than an average action title.
Metal Gear "Rising" serves as a spin off from the traditional "Solid" games, casting former child solider Raiden as the lead. Not to worry MGS fans, this game (and potentially series) takes place alongside MGS, not in place of it. MGR's story isn't nearly as well written as any MGS, but its premise is just as ridicules. Essentially its about Raiden's quest to exact revenge on a group of mercs, all the while stopping an insidious plot and struggling with his morality. MGR is co-developed by Platinum, and it shows. The game sports over the top action, break neck pace and short length coupled with a lot of potential replay value. MGR has two lengths depending on whether or not you seek out the game's collectables: 6-8 hours if you do and 3-5 if you don't. Level design is undewhelming despite decent graphics.
Where MGR hits both its highest and lowest points is in gameplay. On its most basic level, combat in MGR is simple button mashing with optional (and unnecessary) stealth. The learning curb for MGR's more advanced combat, however, is steep. There is no quality tutorial to relay the basics of essential techniques like parry or dodge. Those not adept in learning as you go will have a rough time with MGR. The game's camera control is awful and can become a real liability in almost every fight. The combat does posses some strong qualities such as Blade Mode, a free aiming mode that is one of the game's selling points. Using it allows Raiden to slow time and find enemy weak points to cut strategically. Where the game truely shines is with its excellent boss battles each of which require a unique stratagy to defeat.
MGR has potential and is still worth a rent despite its flaws,