Rent Metal Gear Rising: Revengeance for PS3
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Metal Gear Rising: Revengeance


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GF Rating

2329 ratings

Critic & User Reviews

GF Rating


Metal gear

posted by Softtail (CANANDAIGUA, NY) Apr 18, 2013

Member since Apr 2013

Give it a 3 . If you like hitting buttons like a maniac to get raider to jump ,spin kick attack at a pace you have little clue as to just what your doing ,then by all means get this game otherwise steer clear. Very frustrating after playing tomb raider that I would rate a 9.5 by the way

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GF Rating


a serious blow to the metal gear franchise

posted by fuzzymonkeyguy (ROSIE, AR) Apr 18, 2013

Member since May 2011

If i could i would give this game a zero. Here's the good: The cinematics are just short of amazing and the soundtrack is very well done. Here's the bad :But all of this is overshadowed by the worst controls and camera controls I've seen since the N64. It looks like a blind, drunk amputee is holding the camera. I played this game for exactly 26 minutes before i was angry enough to remove it from my ps3 and throw it back in the mailbox. Save yourself the trouble from renting this and buying a new controller, as you will most likely smash it against the closest hard surface you can find.

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GF Rating


Some of the worst combat I have experienced

posted by Existence (SALT LAKE CITY, UT) Apr 17, 2013

Member since Jul 2011

I have been a Gamefly member for almost 2 years now, and I have never returned a game before finishing it...until now.

Platinum Games delivers another completely overhyped, overrated title that seems to be designed by total amateurs rather than a professional studio. It seems they love to leech off of the fanbase rather than dedicate themselves to making a good game.

The combat is obviously the main core of this game, and although I love hack-and-slash games, I cannot bring myself to like this game. The problems are numerous:

There is a lack of a lock-on, which means the camera moves around on its own, which can lead to disorientation of where enemies are located. The camera itself is also zoomed in rather closely to the player, which means that some enemies move out of sight but continue to attack you anyway.

As others state, your primary mode of defense are parries, but these are executed by pressing forward (towards your target) + attack, and because of the awful camera/targeting, this becomes incredibly annoying to do properly. There is a dodge ability upgrade, but it's nearly just as bad; it still has to be timed correctly, and it is executed by pressing two buttons at the same time, unlike most other action games. Other than that, the game expects you to literally run in circles to avoid some attacks.

Unfortunately you can't go all offense - most enemies don't get stunned by simply attacking. However, you are quite easily stunned (and have to QTE out of it) if they continually attack you.

Outside of these terrible ideas for defense, I found the combat to be mostly just a button-mash fest. Your "special" move is Blade Mode (holding L1) but the odd thing about that is you stand still while simply doing more button mashing, which I found quite awkward.

The most interesting is that the designers didn't seem to explain much in how combat is supposed to work; the tutorial system gives the basics, but the player is expected to figure out the res

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