gamers (100%) found this review helpful
This game was an excellent part of the series. I wouldn't play it if you have not played the previous three games. It has the same buster and sword techniques that were popular in the old games, plus a few new moves. The ability to steal powers from basic enemies adds little to the game. The powers aren't that good and don't last very long. Overall, this is a great side scrolling adventure. If you are a Mega Man fan, you will love this game.
If you have experience with the gameplay and know what the story is about in parts 1,2 and 3 this will be a great game for you nonetheless. However I was a little dissappointed when I found out that none of the Four Guardians were in this game from the previous Mega Man Zero games so that sucked for me...but as I said before this game is good if you have knowledge of the other three titles
Megaman Zero 4 was a decent game, what isn't to like about hacking away at mavericks with sabers? So while it isn't any worse than Megaman Zero 3, it isn't any better, either. The Cyber Elf system is a bit different, and easier to manage, but essentially the same. They also introduce item synthesis, but with a limited number of parts and few clues as to how to make them, it doesn't amount to much. (No ultimate parts, either, which is a let-down for upgrade junkies like me.) The "Zero Knuckle" allows you to rip parts off your enemies, which is useful on occasion, but you're usually better off sticking to your Saber or Buster.
The plot is decent, for a Megaman game. Not as good as Zero 3, but then again, Zero 3 had a pretty cool plot, so that's not a fair comparison. It does have some replay value, with unlockable difficulty and mini-games. So, a nice game if you're looking for some classic side-scrolling Megaman, but don't expect anything out of the ordinary.