Critic & User Reviews
its about time DS owners got a new megaman game!
posted by drunkyb (FORT WORTH, TX) Sep 21, 2006
Member since Mar 2006
13 out of 18 gamers (72%) found this review helpful
super ultimate omega fantastic game
posted by mmzxfan (Ripley, WV) Sep 25, 2006
Member since May 2005
4 out of 9 gamers (44%) found this review helpful
This isn't better than Megaman Zero... it's worse!
posted by ArcadeGuy (BROOKLYN, NY) Nov 4, 2006
Member since Oct 2006
3 out of 14 gamers (21%) found this review helpful
The game's ultimate flaw is its structure. The game went for a "Metroidvania" approach, in which, instead of having multiple stages, the game is one very large stage comprised of smaller areas connected to each other. The problem is that there is no real map of the areas, just a misleading visual layout of all the areas by name and what areas they are adjacent to. Area A may be placed to the left of Area B, but that in no way means you would reach area A by going left -- the door can just as well be on the wrong side. Without a real map, it's hard to find your way around.
The other problem is that when you choose to take on a mission, the game leaves it to you to get to the area where the mission takes place.
Some of the missions are reduced to obscure scavenger hunts rather than action.
All in all, the game is barely playable without a guide.
The game doesn't attempt to create exciting or interesting gameplay scenarios as a good, focused action game should. The area layout doesn't allow for it... the stages are pretty underwhelming and for the most part are designed to be walked through. There really is no exploration, since you choose a mission out of a list and then have to find the designated area.
There's really not much here to be excited about.
Doesn't come close to the SNES Classics
posted by bowsermason471 (SOMERSET, KY) Jan 23, 2014
Member since Jan 2014
When it came time for bosses they at least tried to model them after the huge, colorful behemoths in the classic Mega Man games. I weep for kids today who play this game and think wow Mega Mans cool! I understand that it is an import. I understand that the original developers and creators have been at odds with Capcom. I get all that chaos and turmoil, and understand the effect it may have on this games developers being able to use the original graphics, music, and gameplay. That being said maybe I'm just not the right demographic for this game :( Who knows. I'll just re-buy the classics for the SNES I still own and play it the right way. I don't have a Wii U and won't buy one until it's the right price. I don't have my Wii connected to the Internet because I don't want to mess with the classic style of gameplay. Maybe one day I can play Mega Man 6 and some of the other new games Mega Man is being rumored to be featured in for Wii U and 3DS. But for now I'm gonna play the classics and play games that actually paste a huge idiot smile on your face instead of bore you to tears. Mega Fail :(
posted by 6scotty (SAINT CLAIR, MO) Jan 20, 2013
Member since May 2011
Going the metriod route eh?
posted by Exchrystal (PITTSBURG, CA) May 15, 2010
Member since Apr 2010
The mission system is pretty solid but one thing that bugged me was why didn't the letters go in alphabetical order? It was annoying to take a mission going to area F, follow thought area E, only to end up in area I because area F is near area B. There is no real indication where to go and you may end up just looking around needlessly.
The combat is quite fun as megaman games go, however there are a few gripes. The new suites you get are cool and all but I rarely found myself using them in actual bossfights instead of the standard ZX suite. This is also a petty gripe but the fact that when they merged X and Z together they ended up with pretty much all Z made me roll my eyes.
Aside from my petty gripes this game is quite fun and I would recommend people to rent it first before you buy it. I'd also like to state now that the length of the game is roughly short since it took me about 5 hours or so to beat it.
Rent if you like any megamanX or megaman Zero game
posted by AeroCruzzu (UXBRIDGE, MA) Jan 27, 2010
Member since Jan 2010
-Standard megaman action - run, gun, jump, and different powers (models).
- The story is good, but it was a little cut and dry for me.
- Thank Jebus they kept the Japanese sounds/voices.
- If u played megaman X, then the highway section of this game will give a good sense of nostalgia.
- Cool extra model (Ox) is available after you beat the game on normal or hard.
- I found myself rarely using the other models, mostly because I could dish out the most damage with the Zx model. Yes, i know there were times when it was better to use the Hx model to air jump or Lx to swim, and Fx to break blocks, but other than those few instances, they were pretty useless.
- A map screen when selecting where to transport would be more than useful.
- The story could have used more twists and turns - or anything to make it more interesting. The megaman zx missions were much more interesting imo.
- The music was expected for a megaman game, but it nothing memorable.
- Little replay value unless you really want to challenge yourself on a higher difficulty.
Overall I would definitely recommend renting this game, but probably not buying it unless you are a die-hard megaman fan.
8 out of 10 for Megaman ZX
posted by JaiGuru (DANVILLE, PA) Nov 4, 2009
Member since Jan 2009
The art style is nearly the same, offering hand drawn cutscenes and excellent use of color schemes. Long time Megaman fans will be glad for the ability to reassign the button scheme to match the controls of older X series games, making this title almost like playing something from the glory days of Capcom.
Among the only cons I have to offer are the fatally flawed map system. The level design often has several exits from each area with no marking system on the map and a haphazard system for naming the zones that makes the game difficult to navigate.
I gave this an 8 out of 10 for being one of the more solid Megaman titles to come around in quite some time.
its x! its zero! its megaman zx!
posted by mfan765 (MIAMI, FL) Oct 4, 2008
Member since Sep 2008
better than I expected
posted by speakerguy (JACKSONVILLE, FL) Jun 28, 2008
Member since Jan 2007
Not like the orginal
posted by GBADSWii (BROOKLYN, NY) Jan 20, 2008
Member since Oct 2007
Mega Man ZX
posted by Cronoasb07 (MOUNT LAUREL, NJ) Aug 6, 2007
Member since Jul 2007
posted by Saberwolf (MIDLAND, TX) Jul 22, 2007
Member since Jul 2007
A Mega Man game, plain and simple
posted by JonnyYeags (COLUMBUS, OH) May 19, 2007
Member since Mar 2007
This game is quite difficult, and the save system is a pain as you can set yourself pretty far back if you die - But overall this game is for MM fans.
Not even close to the original Mega Man or the X
posted by Taulpaul (SAN DIEGO, CA) May 14, 2007
Member since Feb 2007
The other side of the coin
posted by anewstereo (SAN GABRIEL, CA) Oct 26, 2006
Member since May 2006
posted by AntiDAD (YELM, WA) Oct 14, 2006
Member since Feb 2006
What was great about this game was the character change mode where you could switch between 6 different M.E.G.A. men who are from the previous installments and they all have their own powers and abilities, like Model HX being able to hover and boost long distances or how Model LX can swim in the water rather than sink and it has a more open environment to explore with more people around.
Also! The game is !Extremely! difficult at times since they got rid of the cyber-elves so you better be skilled at playing this game or have a high tolerance for anger! Playing as the boy is a little easier than the girl's so it shouldn't be so hard if you start as him.
I highly doubt this will be the only Mega Man ZX on the DS, but that doesn't mean you shouldn't try it out. It's a really good game with a good plot and a lot of side quests that help.
posted by Shadow275 (BROOKLYN, NY) Oct 8, 2006
Member since Sep 2005
I wonder what happened to Zero...
another great megaman title
posted by mrreview22 (HOWELL, NJ) Oct 2, 2006
Member since May 2006