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Mega Man ZX

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GF Rating
7.3

535 ratings

Critic & User Reviews

GF Rating
4

Weak

Mega Man ZX

posted by Cronoasb07 (MOUNT LAUREL, NJ) Aug 6, 2007

Member since Jul 2007

Now I was really hyped for this game I played a little of the Zero games and didn't like them to much. So I had ok hopes for this game. So during the game you get these upgrades called bio metels some useful but the rest a waste of time. Mega Man ZX was wayyyy to easy I beat it in eight hours and the whole time wanting it to end or something really great to happen but it didn't. It's just ok at best. So there you go not bad but not great.

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GF Rating
4

Weak

Not even close to the original Mega Man or the X

posted by Taulpaul (SAN DIEGO, CA) May 14, 2007

Member since Feb 2007

Capcom just took a step for the worst. Mega Man is one of their famous franchises. They started out with the original Mega Man series(best one), then came the Mega Man X Series(just as good). Then they decided to go portable with Mega Man Zero(its not that good, but okay). Now,they decided to try out Mega Man ZX. I have to say getting from point A to point B got really annoying real fast. Storyline was awful, too many different armor upgrades. I hope Capcom stays away from this series for it may lead to the death of Mega Man.

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GF Rating
4

Weak

This isn't better than Megaman Zero... it's worse!

posted by ArcadeGuy (BROOKLYN, NY) Nov 4, 2006

Member since Oct 2006

3 out of 13 gamers (23%) found this review helpful

Megaman ZX is an action platformer in which you play as a boy (or girl) who finds an artifact which gives him the powers of Megaman X. Your character's boss finds the artifact to gain the powers of Zero. Unfortunately, this nostalgic redux of two of gaming's coolest heroes ends far too soon when early in the game, your character is given both artifacts and combines them to become "Megaman ZX". (Megaman ZX, oddly enough, is really just Zero, but not as cool looking.) As you progress through the game, you gain more artifacts and are able to turn into other superheroes.

The game's ultimate flaw is its structure. The game went for a "Metroidvania" approach, in which, instead of having multiple stages, the game is one very large stage comprised of smaller areas connected to each other. The problem is that there is no real map of the areas, just a misleading visual layout of all the areas by name and what areas they are adjacent to. Area A may be placed to the left of Area B, but that in no way means you would reach area A by going left -- the door can just as well be on the wrong side. Without a real map, it's hard to find your way around.

The other problem is that when you choose to take on a mission, the game leaves it to you to get to the area where the mission takes place.

Some of the missions are reduced to obscure scavenger hunts rather than action.

All in all, the game is barely playable without a guide.

The game doesn't attempt to create exciting or interesting gameplay scenarios as a good, focused action game should. The area layout doesn't allow for it... the stages are pretty underwhelming and for the most part are designed to be walked through. There really is no exploration, since you choose a mission out of a list and then have to find the designated area.

There's really not much here to be excited about.

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