gamers (10%) found this review helpful
What were of the creators of this game thinking? The game is more playable than the first ZX but it's still not good enough and poorly designed. It's difficult to find your way around and too often the game leaves you in the dark. And the game is also infuriatingly hard. It's so cheap because there are lots of one-hit kills and there are far too few save points. Dying also means you have to redo all the role-playing rubbish you did before you died. Was there ANY reason not to have infinite lives and let players choose when to give up?.. or is that just too well-designed for a Mega Man game? The game's bosses are fun and they are cool, the graphics are very good 2D graphics for the DS, the soundtrack is terrific, and I really like that the game is voiced. But it's also extremely cheesy. This game is overall very hard to like.
Megaman ZX Advent is an interesting take on the Megaman franchise, if not the extremely new ZX series as a whole. Many things have changed between previous games, such as the Zero series, which this game is modeled on, in the long run. For one, there's the presence of voice acting.
In previous games, you would be limited to hearing grunts or quick phrases in Japanese when jumping or using certain attacks respectively, and would have to just read all of the text. This has changed with Megaman ZX Advent. All cutscenes are fully voiced in english, as are plot related segments of the game that serve the same purpose. However, there is a downside to this. In regards to the voice acting of Ashe and Model A, the quality is rather low, and the rest of the voices are moderately good at best. In my opinion, however, this is still better than no voices at all.
This game expands upon the number of abilities that you possess compared to the previous games, and also adds some degree of difference between the two potential protagonists. In the previous game, you could have up to 7 forms, including ostensibly non-canon unlockables. In this game, your forms will number 15 by the end of the game, as you gain the ability to play as a boss after defeating them for the first time.
The gameplay itself is of fair quality, though is entertaining unto itself as in previous games, such as ZX and the Zero series, although some forms will come across as useless in certain situations, and others as more well-rounded. Unfortunately, the ease of the bosses and the final boss makes the game's difficulty lie primarily in the levels themselves, wherein you will find the difficulty to almost resemble older games, such as the 16-bit megaman X titles.
It should be noted, however, that in spite of the fact that this title is entertaining, if not unique enough to warrant attention, that the plot can only be described as generic, and far too similar to that of ZX's, though this hardly slows it down.
gamers (100%) found this review helpful
I had a lot of fun with this one. It's one of the best Megamans I've played to date because there are so many different suits you can change into depending on what obstacles you have to overcome and what bosses you have to fight. You even get to inherent the forms of bosses after you defeat them and use them against other bosses later in the game. Best of all, it's a game that you can just pick up and play any time you want without worrying about remembering what you did last. You'll get addicted pretty quick though and probably be able to beat it in a few days.