Critic & User Reviews
Best of the 3
posted by danku186 (TURNERSVILLE, NJ) Sep 2, 2009
Member since Apr 2006
6 out of 7 gamers (86%) found this review helpful
Best of the three
posted by Gokuss8 (MYRTLE BEACH, SC) Nov 16, 2009
Member since Feb 2009
1 out of 3 gamers (33%) found this review helpful
megaman star force 3 black ace
posted by zack836 (LITTLE ELM, TX) Oct 17, 2009
Member since Oct 2009
1 out of 6 gamers (17%) found this review helpful
Good but lacking
posted by capthavic (ATHOL, MA) Aug 2, 2014
Member since Mar 2011
It looks nice, the music is good, and the story while standard is well told. If you liked the previous Star Force games and/or Battle Network series then you will probably enjoy this too.
It had some good ideas but the execution of them could have been done better.
megaman starforce 3 black ace
posted by Lizzy (SAN ANTONIO, TX) Feb 15, 2011
Member since Feb 2011
Could use some fine tuning.
posted by XeroAngel (COCOA, FL) Jan 23, 2011
Member since Jan 2011
The boss battles are pretty fun and yet sometimes extremely annoying because of their unblockable attacks that you can barely dodge and the ridiculously powerful enemies that lower your health so much that one hit can kill you.
Probably because I couldn't get the L & R buttons to work at times.
BEWARE: To those of you whose L & R buttons are broken, this game will make u wanna slam ur head against a wall.
simple controls unless L & R are broken
epic looking form to use
Real tough boss battles
Ridiculously powerful and annoying enemies
takes forever to get Black Ace form
Just to clear things up, if you liked the previous Megaman Starforce games then you'll like this one.
I love anything megaman
posted by megaman99 (SAN ANTONIO, TX) Mar 8, 2010
Member since Mar 2010
MegaMan is always fun, After Game is Best
posted by ichiji (OAKLAND, CA) Jan 17, 2010
Member since Apr 2006
Some detailed suggestions. The plus-sign controller of the DS makes it difficult to control the movement of the character in most non-battle environments, because most of the required movement is catercorner to the controller direction. It's irritating to die many deaths by falling off a cliff because the controller isn't responding. There should be more editable battle folders and they should be able to employ overlapping cards -- it's annoying to shuffle cards in and out to equip for different elemental foes, when it's not possible to get duplicates of many cards. There is way too much dialog in the basic game story line, and it's not very interesting. (Not even to a third grade audience. The game is ostensibly directed to children, but the aftergame play is difficult enough that I would not imagine most children would be interested in it. So the adults are paging through some very inane stuff.) Like most Megaman veterans I was trying to get to the after game as quickly as possible, and the endless insipid chatter was annoying. A place to write down the codes for the card store would have been helpful-- it's an easy feature to build into a DS game.
Oh, and as a public service, it's nearly impossible to get Malwizard 3 by fighting the virus of the same name. (It has 500HP and it's difficult to deliver the blow fast enough to get an S rating.) So don't waste your time like I did. But it can be found in the Black Hole server -- it came seemingly randomly while fighting other viruses.