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Medieval Games

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GF Rating
3.3

157 ratings

Critic & User Reviews

GF Rating
4

Weak

This Game Needs Fixing

posted by JMichaud (BETHESDA, MD) Oct 28, 2009

Top Reviewer

Member since Jan 2008

6 out of 7 gamers (86%) found this review helpful

Mario and his friends and enemies are off to a fantasy kingdom where… wait a second, this isn’t the latest Mario Party game.
Medieval Kingdom plays a lot like Mario Party. You pick the three opponents (player and/or AI) and go off on three boards. Your task is to get to the squares where you can obtain stars - I mean magical treasures.
Along the way, you play mini games against the opponents, gaining gold for every mini game won. Other spaces give you gold, take gold away from you, give you treasure, or move you to another spot on the game board.
The first two boards are good for a set number of turns. Whoever gets the most items wins. If there’s a tie, whoever has the most gold wins.
The third board requires you to obtain three magical objects (treasures) and move to a certain space to fight off a dragon in a (guess what) mini game.
Now, there’s nothing about this that I find wrong (I would’ve liked more boards). However, there are a vast number of minor issues when it comes to playing the mini games.
There are archery games that require you to hold the A and B button down just to see your crosshairs.
There are fighting games with overly simplistic and sloppily implemented controls. Several times I wanted to do a low attack, but the game has me doing a high attack instead.
There are games where you fire a catapult. But these controls are needlessly complex; you have to hold the Wiimote in the vertical position to get the furthest shot. It would be much simpler if you just hold the B button a short time for short shots or longer for deeper shots.
These small tech issues really ruin the compilation. Even the option of playing the games solo or as part of a mini tournament doesn’t help.
Medieval Games could’ve been a great cheap alternative to Mario Party, but control issues ruin it. SKIP IT.

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GF Rating
3

Bad

for the kids

posted by phoenix122 (UNIONVILLE, MO) Feb 13, 2010

Member since Feb 2010

2 out of 2 gamers (100%) found this review helpful

because i love almost everything about the medival era but the only fun i could find in this game was jousting it was kinda fun but the board game is repetive and boring if i knew it was a board game i wouldnt have even rented it but i think the game might be fun for 5-9 year olds who like knights and castles and things of that nature but because they are not always judgemental about gifts but if they play more mature games (parents you should be ashamed) then they will be bored within minutes not to mention you can beat the whole game in less than 3 hours i was very dissapointed just felt like a very bad rip off of mario party that isnt fun

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GF Rating
2

Really Bad

Put This Game In The Iron Maiden And Execute It!

posted by RetroNerd (AUSTIN, TX) Oct 23, 2010

Member since Oct 2010

1 out of 1 gamers (100%) found this review helpful

Medieval Games, like other unfortunate Wii titles, has a great concept in mind, but is poorly executed. I rented this game expecting a nice party game that combined the flavor of a renaissance fair with a large number of mini-games most Wii titles are known for. Unfortunately, what we found was a game with sluggish controls, an AI that steals the fun, and a design obviously lifted from Super Mario 8.
GRAPHICS: OK. Granted, most owners didn't purchase a Wii for the graphics, but other games have been developed for the fun factor and still have decent graphics. MG is not one of those games. Choppy cutscenes and blocky characters make MG look like a klunky Gamecube title.
AUDIO: OK. I didn't come expecting to be wowed by the audio in MG, but at least it was more inviting than the graphics. The voices provided a sense of being surrounded by actors in a faire (although the red witch sounded alot like Magicka from DuckTales). That being said, there were many times when the voices did not coincide with some of the animatronic-like characters and the cutscenes were rather droll and made me want to skip them each time.
CONTROLS: TERRIBLE. The controls in MG are perhaps the worst I've experienced in a Wii game. Extremely sluggish, the controls are often unresponsive and sometimes complicated for younger kids. Catapults: overly complicated and difficult to control. Chickenfight: you'll never know how to hold your wiimote til the game starts. Jousting: jittery. Fighting the Black Knight was the worst, even for a veteran gamer like me.
GAMEPLAY: TERRIBLE. If you must play MG, be sure to play with 4 players. MG requires 4 players at all times, whether they be human or AI. That wouldn't be too much of a problem if it weren't for the fact that AI players are cheating knaves and there's no way to change the difficulty level. Add the fact that you're playing a cheap version of Mario Party 8, and you'll soon be asking yourself "Why am I playing this?"

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