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IGN Preview of Medieval Games
I played through a handful of these minis from the show floor in Cologne and found them mildly amusing. The first was a jousting game. I had to aim the Wii remote at the screen as my knight rode horseback toward another, my lance extended. The on-screen reticule changed the position of my lance as our horses drew closer. Although the process reads like a breeze, the actual mechanic was not as easy, as the weight of the lance was simulated and thus, I had to overcorrect to gain the correct angle so that I might knock the defending knight off his horse.
In the second game, I played as a pig as it ran through a muddy, sloppy pen and attempted to avoid capture by its owner -- I'm assuming so that it wouldn't be eaten. To steer, I held the Wii remote sideways and tilted around. The pig responded to my motions fluidly. The objective was simply to avoid capture until a timer ran out.
Like all of the 30 minis in Medieval Games, these romps are designed for compatibility with multiplay players and in party situations. Since I've covered Wii, I've seen about nine-hundred thousand similar titles, but the presentation of Medieval Games is a cut above the normally low-quality projects unleashed into the market and unto unsuspecting consumers.
Look out for out this September.
©2009-08-21, IGN Entertainment, Inc. All Rights Reserved


