I'm selling this the week after I bought this
posted by marooned (SAN FRANCISCO, CA) Oct 18, 2010
Member since Oct 2010
39
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This game has virtually nothing that makes it stand out from the competition it's trying to rip off.
I will go ahead and start by saying I bought this game for the multiplayer experience, because I've enjoyed DICE games in the past and I saw that they developed the multiplayer.
Well, two completely separate companies developed the singleplayer and multiplayer, and I guess that makes sense because the two parts of the game feel like two separate games. Here's what's in singleplayer that didn't make it to multiplayer:
- Leaning and peeking
- Going prone
- Cookable grenades
- Selective fire modes for certain weapons
- Any sense of satisfaction
Here's a list of what's really, really realistic about the "super-authentic" singleplayer:
- Infinite ammo for your pistol.
- Your teammates are ammoboxes capable of carrying an unlimited amount of ammo only for the guns you spawn with.
- Your teammates can never die, unless you friendly-fire them enough.
- In the level Neptune's Nest, you fall a long distance, get up and are limping. A minute later you've gone prone to knife someone and you're capable of full-sprinting again.
- Taliban/AQ fighters are morons who only know how to stay in cover in one position, and will never vary where they peek out.
- Scripted airstrikes automatically kill all enemies who are alive in the area, even if they're only 2 feet away from you and you are unscathed.
- Hey nice bullet travel physics in the scripted Barrett sniper rifle parts of the game.
- Hey nice bullet travel physics at all!
About the multiplayer:
It's not even worth talking about. I bought this game because I saw DICE developed the multiplayer. Unfortunately, every thing that made DICE games good in the past is gone: destructible environments, squad support roles (medics, engineers, ammobox assault guys, etc.), and bullet-travel physics.
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