Medal of Honor: Vanguard
EA takes us once more in to the breach
Medal of Honor Vanguard drops in on the Wii and brings with it the arsenal of intensity that we’ve grown to love, (again and again). From the moment that you first land as Corporal Keegan on a beach in Sicily in Operation Husky, until the end of Operation Varsity, Vanguard’s assault rifle may jam once or twice, but its clip never runs dry.
In Vanguard you take up your Garand again, this time as a member of the 82nd Airborne Division, one of America’s first airborne units. EA is one of the originators of the WWII shooter (anyone remember the first Medal of Honor, on the PS1?). Everything you've come to expect form the series is here: realistically modeled and sounding weapons, dramatic “Saving Private Ryan ” moments, Germans spouting… German, and combat that might give you flashbacks. While EA has included everything that it got its stripes for in this one, we can’t help but feel like it’s just another history class.
Above: Just one of the intense battle moments.
This series has always been very linear, following a tried-and-true formula: storm an area, clear it, reach the checkpoint and repeat. It seems that EA loves this formula so much that it refuses to differ from it, and this looks and feels dated as a result.
The developer manages to capture the fear of war throughout the game. From the danger of parachuting into enemy fire early on to the silent tension of the extensive counter sniper mission toward the end - which had us paranoidly gazing through our sniper scope - the mood of this war never lets up. It's during some of these firefights it would have been nice to have the option to save sometime between floods of troops, rather than wait for the next checkpoint. This series has always been tough though, so most potential buyers will probably be prepared for it.