First of all, i would like to say the controls for this game are terrible. The controls will first be confusing and when u get in close combat, you'll become very frustrated. Not to mention, the controls of usual FPSs will confuse you. The new idea of starting a level wherever u want is great. The graphics cant match the Next gen but is still a great game. the guns and weps are fun to use. The story line is sketchy but its a good game to have. For me, this game is worth about 13$ currently so its a small price for an alright game. Rent it first and try it, if u like it buy it. but once the story line is over, there not much to do but online. the online isnt very good either. Try it. Maybe buy it.
The Medal of Honor series has been a decent series, giving us somewhat decent WWII based shooters. This could have been one of them, but was plagued by so many issues.
The premise of the game is that you play as a WWII paratrooper, fighting off Nazis as you move up Italy and into France and Germany. The main feature of the game is that you are a paratrooper, starting every mission in the air; you then control your parachute to any landing zone on the map. Some landing zones are safe, others strewn with enemies, and yet others put you into a clear tactical advantage over your foes. This concept was the only shining light in an otherwise dark tunnel. Aside from the novel parachuting portion of the game, the only other neat aspect was kill based weapon upgrades (although some better than others), and a decent selection of both allied and axis weapons.
Now, the reason this game deserves a 6/10. First off, the graphics were no better than PS2 quality with numerous stutters and tearing. Another aspect was the very poor AI, I found it ridiculous that enemy soldiers would prefer to run in and hit you with a rifle instead of hold position and fire on you. In addition to this, they had borderline precognition; what I mean is, I would be behind an enemy, who is firing on a squadmate, and the moment i pop my head out to ascertain the situation, he is already lining up for a head shot on me. The enemy also never stopped moving, sure moving targets are hard to hit, but in real warfare one does not run back and forth in the middle of crossfire. This brings me to my next point, awful collision detection: I would fire a sniper shot square in the middle of an enemy's chest, and it passes right through him; but when i fire a shot just off his shoulder, not only does he die in one shot, but he get projected back by the bullet impact. Although there are several other issues I have with the game, they are not as major as those listed above.