Short and sweet — like I take my film noir
posted by JCDenton (FREEDOM, NH) Jan 17, 2007
Member since Mar 2006
He's Max Payne. This is how he fell. How far did Max Payne fall? Too far. Or did he fall far enough? Does this kind of narrative make for a playable game? Or does the constant film noir atmosphere and graphic novel panel sequences smother the game like water on a flame, taking out all the heat and leaving only charred, rotted wood? This is Max Payne 2: The Fall of Max Payne, sequel to Rockstar's famed Max Payne. After the events of the first game, Max is haunted by what he has done... and perhaps what he knows he will soon do. Things get complicated when Mona, thought dead after game one, shows up alive and kicking, ready for revenge... and maybe something more. Max needs Mona (in many ways) and wants to close the case that landed him in hot water with Johnny Law. As the game progresses, you take control of Mona and Max as they blast, dive and bullet time their way through the dirty underbelly of New York. You'll enjoy the ragdoll physics while they last. Unfortunately, Max Payne 2 ends as fast as a summer romance, but oh, what a sweet, poetic ending it is. You can always play again against more challenging enemies, but you'll reach the deadly conclusion in a couple days. Controls work well, though some challenging areas prove as stubborn as Max himself. Rockstar still delivers on sound and voicework, though graphics suffer due to age. Still, Max deserves your time. You should really hear his side of the story.
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