I am a fighting game moth, always gravitating to the brightest one in the bunch.
Excluding the Wii, and with PS3's lack of cross-session parties, in my opinion the 360 version is the one to get. It's always fun and keeps me interested. The online ranked matches leave constant room for improvement in skill for serious players like me.
The lack of time attack and survival is an issue, which I would counter-argue with this point: What's a couple extra leaderboards? That's all they would be...
The licenses (All viewable no matter who's gamertag you're looking at) display every byte of data you would want to know about your friends and recent players. with a few taps of the right shoulder button, You can see how they fight, who they use, and where they spent the most play-time. For a stat-tracker like me, There's nothing more I could want, besides a free-spectator mode for any online player. Haha. That would be too much...
Anyway, The mission mode provides guided combo lessons for any character (the slow ones are easier), The training mode has lag simulation, The arcade mode has the fight request option for player or ranked matches, and the computer can smack the snot out'cha. Galactus is a fun boss, too. All in all, I hope everyone is still playing this game in ten years. Cuz I definitely will be, unless they make a fourth one.
MvC3 has had a great amount of anticipation since it's announcement, and I was one of those who anxiously waited for it. I can say with certainty that it was worth the wait. Although I was saddened by how small the roster, it made up for it by making all of the character's balanced. The inclusion of simple mode really sold it to me. I have never been good at fighting games. Only by divine luck I could pull off a shoryuken. Now with the simple mode it makes into more of a smash brothers styled control scheme thus far more accessible for those who are a fan of the franchise but were frustrated by the level of skill. The combos are still fantastic, and I just love the little nods to both of the series' collective cannon. My complaints are more of variety. Some will cry foul for DLC being new characters, but it seems to be the best use of it for fighting games if it is priced right, though I still wished there were a few more characters from number 2 (Megaman come on). Plus I wish i could spectate the battles while waiting for a turn at the winner of a lobby, but it is still a worthy entry for the genre, and it is a move forward for others to enter into the genre. Good on ya Capcom.
Before you read this review know this is coming from someone with little history playing fighting games. I've just started to pick up this genre of games and LOVE it. I come from mostly a fps cod/halo background like most other gamers. I rented this game hoping to get more of a variety of characters to play as than SF IV, and thats exactly what I got, but not much else. this game plays fantastic and I love the over the top special moves, but the whole package was lacking in content. Lack of survival mode in particular was my biggest upset, but that doesn't hurt the game to the point where I wouldn't want to buy it. For right now its going to have to wait, but when this game drops 10/20 bucks, I'm not hesitating to get it. Great job overall.