While the cut scenes looked great, the actual game gave little reason to care. From the incredibly grainy visuals (mostly because of the almost monochromatic color scheme) to the flailing about combat and super power system, to the tight "on rails" closed-endedness of the game... just... boring. No reason to spend more than an hour and half or so.
Sure its exciting to get the powers in the RPG element, but.. it's just not worth the effort. A Marvel game that is more Knights of the Old Republic in style on Wii would work out a lot better I think.
posted by miiluvwii (WILLIAMSPORT, PA) Mar 2, 2007
Member since Jan 2007
This game was designed for a normal console, and it feels like it. As others have noted, the control system is clunky. Plus, I just didn't feel as though this game put the unique Wii controls to good use. The whole point of the Wiimote is to provide a gaming experience that draws you in, feeling as though you are part of the action. With Marvel Alliance, I definitely felt like I was using a video game controller - a unique one, but a detached one nonetheless.
Another issue that I had with the game is that the missions are not intutive. There were a few points where I couldn't find what it was I was supposed to do next, because a door wasn't clearly identified or my next course of action wasn't well spelled out.
I mailed this one back after only the first few levels.