So Spider-Man, Hulk and Iron Man walk into a bar..
posted by JCDenton (FREEDOM, NH) Sep 22, 2009
Member since Mar 2006
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Many superhero games have plenty of potential that gets lost by the time it becomes a complete game. Marvel: Ultimate Alliance 2 is one of them.
The game starts off on a good premise, basing itself off the hugely popular Marvel Civil War. It even offers a branching storyline between Anti- and Pro-Registration forces. Additionally, you get 26 well-known (and some relatively unknown) superhumans from the Marvel universe to fight the war.
Then the game kicks in and you realize that they tried to reinvent the wheel and created... a more cumbersome wheel. Overall, the game plays basically the same as Ultimate Alliance or the X-Men-Legends games... or basically any hack-n-slash RPG. The bells and whistles Treyarch add are mostly unnecessary and generally aggravating.
For instance, take the fusion system... please. When you build up your fusion meter (yay, another meter!) you can have two of your heroes combine powers for a super move. Of course, pulling that off requires you to hold the Z button while shaking the Nunchuk and then pointing at the other hero you want to fuse with. And once you pull off said fusion move, you'll probably feel underwhelmed with the results.
Other things just fall short. Hero upgrade and bonus screens are tucked away where it's difficult to find, let alone use, them. The AI of both your enemies and heroes are inconsistent, occasionally pulling off good moves and other times sitting perfectly still waiting to die. And targeting is non-existent with no lock-on or toggling features to speak of.
The game has a decent length, plenty of unlockables and near endless leveling up. Then again, almost every title in the genre features such things.
Ultimate Alliance 2 tries a few new things, but feels very familiar. It just doesn't have anything special that jumps out and grabs you. And it's flaws drag it down in an otherwise saturated genre. It's a nice diversion, but not a memorable one.
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