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Mario & Luigi: Superstar Saga


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918 ratings

Critic & User Reviews

GF Rating


Mario & Luigi: Super Letdown

posted by AutumnWind (MADISON, AL) Dec 28, 2008

Member since Dec 2008

I was extremely excited about this game upon receiving it, but I was not happy with it in the long run. I liked the idea of a Mario Action-Adventure RPG, but I feel like Nintendo could have done much more with this game.

I breezed through the majority of the game, but it felt like a chore. Roughly halfway through the game, I was just ready for it to be over.

The puzzles and mini-games were not challenging or fun, in my opinion; they were simply tedious, much like the rest of the game. The entire game felt like I was just going from place to place, doing the same thing over and over.

And then there comes the final stage. More tedious puzzles, far more mini-bosses than was necessary, and then the final battle, which was nothing but repetition for 30 minutes, immediately followed by a timed escape from the castle. And all of this for a mediocre ending.

The only thing that excited me, in fact, was the fact that the game was over. Well, at least I can say I beat it.

If you're looking for a cute game but not expecting much from it (as I was), this game could be good for you. But if you're a serious gamer looking for something that will hold your attention and provide some quality entertainment, I'd recommend looking elsewhere.

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GF Rating


Tedious beyond all words.

posted by TMike22 (LITTLETON, CO) Jul 24, 2006

Member since Jul 2006

2 out of 5 gamers (40%) found this review helpful

Press start to switch to Luigi, do spin jump, press start to switch back to Mario, do high jump, press start... etc etc for the rest of the game.

This game is too tedious to finish. Every action in this game requires two or three button presses before you can even do it. You have to press L or R to switch to either hammer or a special jump, then once you complete it you have to press L or R again to switch back to normal jump to continue on.

The battle system isn't any better. Everything requires perfect timing. Miss the timing by just a little bit and you take damage or you don't do as much damage against the enemy. This wouldn't be so bad except there is no way to heal outside of battle apart from using items.

Then you have the mini-games. I'll use the mine cart game as an example. You have to guide the light so you can see what's ahead of you, jump each bro individually to grab the diamonds, and shine the light on the bats so they don't hit you and make you lose diamonds, all at the same time. You need a set number of diamonds by the end or you have to do it all over again. Even worse: you have to do this every time you want passed that part of the game. There's no way around it.

I give this game a 5. I had a little fun at the beginning of the game, and the humor and story are great. I just can't get passed the horrible level design and the way you have to navigate through it.

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GF Rating


RPG love it!!!

posted by dsi (MCHENRY, IL) Apr 25, 2011

Member since Apr 2011

Only rpg i ever played but love it

9 out of 10

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