Rent Marble Saga: Kororinpa for Wii
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Marble Saga: Kororinpa

Not Rentable
GF Rating
6.2

252 ratings

Critic & User Reviews

GF Rating
1

Horrible

BORING

posted by EricW81 (Sioux City, IA) Feb 15, 2010

Member since Feb 2010

This is one of the most boring games ever. I don't know how they can sell this game. I am glad I didn't buy it just feel bad we wasted the time to have it sent out when we could have been playing something way better like Mario! Almost as bad as Katamari Damacy. If you like a boring game go ahead and get this one.

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GF Rating
1

Horrible

This Actually Is The Worst Game Ever!

posted by damianrock (DULUTH, GA) May 26, 2009

Member since Nov 2007

Forget the NES's Deadly Towers or Wonderboy (also made by Hudson), Marble Saga is by far the worse game ever made. Just imagine twisting your arm in all kinds of positions to control not a ball, but the board it's sitting on. Very similar to RARE's software on the Super Nintendo, circa 1994. I played for one hour and have to wait four days for a new game - bad choice!

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GF Rating
3

Bad

Sizzling desert=level of pain!

posted by JohnJO (OLATHE, KS) Jul 22, 2011

Member since Jun 2008

I initially thought this was alright-controls moved fluidly and didn't stutter-until I got to the "sizzling desert" or something like that. There was one level where you had to turn the controller totally upside down to roll on the top of the "map" if you will. It was at this point that it became apparent that they didn't beta-test this part of the game at all. The camera started flipping to keep track of the ball because there was a wall nearby-but the controls would reverse when the camera did! So, I would tilt the controller forward, the camera would turn around and send the marble rolling back toward the wall! Then I would tilt the controller back, and the camera would turn around on me again, seemingly at random, causing me to once again, butt up against the wall, which would make the camera flip back so I could see the ball, or worse, send me falling off the path! So basically, the controls would literally reverse direction at random times during this level (and possibly other levels-I pretty much stopped playing) which made that level almost impossible to complete. I can't believe such an obvious failure in the programming would actually be in the final design of the game. What could have been a great game is ruined by badly designed controls/camera relationship.

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