If you can find the original, opt for that.
posted by PandaSlayr (APPLE VALLEY, CA) Mar 17, 2009
Member since Oct 2008
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Having played through the PS2-release of Mana Khemia, I had expected great things from a portable version of the game. Sure, one should expect some stunting when porting to a smaller capacity media-format, but this is a tad ridiculous.
First of all, if you've any vision problems, you may want to avoid this release. It seems the developers thought simply jamming the graphics onto the PSP's screen would be a good fit. Some text is nigh-unreadable (the day-to-day screen for example) and it's sad they didn't even try to optimize it.
A second, glaring problem is that the load-times are horrendous. When you defeat a monster, the game will actually freeze for three to five seconds on the characters prior to their victory poses. This is in addition to a loading pause before every special attack. This might be kosher for a slow-pace strategy RPG or the like, but it's irritating for a speedy battle system like Mana Khemia's.
A third noticeable problem, is a visual lag on Vayne every time a new area is loaded. Oddly enough, this can be remedied by pressing square. Still, one shouldn't be expected to hit a button every time you want lag to be relieved. This is just lazy programming.
The third problem is merely preference, as there is no option for the Japanese voice track. This was supposedly because of space restrictions on the UMD. Battles are also noticeable quieter due to the lack of voices for normal attacks, though they're still in for special attacks but only if you do the install.
Overall, this is a poor port of a great game. A saving grace is the extra items available to you throughout the game, but even that can't save this lackluster port.
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