Old theme, new system
posted by dasilodavi (WATERTOWN, MA) Mar 5, 2009
Member since Jan 2006
3
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gamers (100%) found this review helpful
If you like JRPGs you're gonna love this one. Fourth in the Atelier Iris series, the game focuses on a group of students studying alchemy, the crafting of stuff into other stuff. You've got the quiet hero, the perky girl sidekicks, the warrior, the rival, and a number of recognizable themes.
The system at a glance: the game revolves around your alchemical studies. You find components and recipes, and you make your items and gear out of them. You learn, you create, you advance. You don't gain levels. Instead, you synthesize items that go on your character's growth chart. You then fill in those spots with points you get from fighting (the closest thing to EXP the game has). You always have a ton of it. This usually results in a burst of ability each chapter, when new recipes and key components become available, and you rapidly fill in what needs filling.
The theme is great; little vignettes are spread out in the game and help give the characters, well, character. You can also choose to play side events that flesh out their stories.
SPOILER ALERT: This game has 8 endings, one for each character. The side stories determine what ending you get.
The graphics are atrocious. There are no FMV cut-scenes aside from the opening, and the sprites are featureless clumps of pixels.
The music is good, and the voice-overs can be in either Japanese or English.
The stories are cute, and the game plays like a romp through high-school, only you're learning how to fight and blow stuff up. I rarely finish games, but I couldn't wait to finish this one just to see how it ended.
I highly recommend this game. If you're the compulsive collector in games, even better! Tons of items, events, and endings to discover will keep you occupied for a long while.
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