This game seems to have been made with zero knowledge of the controller whatsoever-it's almost as if the game is reading the wrong sensors! I was swinging it straight up and down and the guy in the game was waving it all over the place and the game kept saying "Are you swinging the controller straight" when what it should have said is "please remove the game and hit it several times with the controller, then drop it into the toilet!"
The boy on the screen swinging his wand (who you were playing as) would respond much too slowly to really appear like you had much control. You were supposed to keep an even tempo, and not too fast or too slow for the band members. Sounds easy to simulate, right? apparently not! The game didn't seem to adequately differentiate between mistakes in the tempo swinging, and purposely changing the tempo, causing band members to drop out and lead to game over. You did get warned that the tempo was too fast or too slow for some of the band members but any attempt to correct the tempo often led to the game registering "uneven" tempo thus causing even more confusion and band members giving up!
Even the tutorial stages were annoying because they would talk forever about how to do certain things before even allowing you to try it out! There was no way to skip the tutorial, and the game didn't even have a pause button!!!! (Obviously you can pause by popping up the home menu on the Wii, however) The tutorial was really annoying because they would "chew your ear off" then let you try just one little step then proceed into another round of blah blah blah blah blahbjakjawkjfkj! Honestly I wanted the game to just cut to the chase and at least give people a chance to try it out for themselves in the tutorial, rather than going into excruciating detail about how to do the controller before even giving any type of control to the player.
If only this game came out one month ago, then we'd have a marching game in March. Lame jokes aside, Major Minor's Majestic March is all about swinging the Wiimote in a smooth rhythm (mostly up and down like a band leader pumps his baton). As you do, you will lead your band from point A to point B. Swing the Wiimote too fast or too slow, or swing the Wiimote in an erratic way will make your band members get angry. If you don't correct the bad swings, then they will leave your band. If all the members leave the band, you'll have to start the level over again. Complicating matters are hills; going uphill means a slower rhythm, and going down hill calls for a faster rhythm. In the middle of each level, you will have to stop for a short period of time and start again. Along the march, you can get more members for your band and get some interesting items. Along your parade route, you will pass by several blocks containing items or citizens. Swing the Wiimote to the left or right at the right time and you will pick up a band member or an item. Each item has a different effect; some will make your band players happier and some will make them angrier. Some will take one member of your band out, and some will give you the option of putting the band on temporary auto march so you don't have to swing the Wiimote as much. It's a very good implementation of the Wiimote, but it's very hard to get used to. Get ready for a learning curve as you fail a few stages (the tutorial is of little help here.) But once I got the rhythm down, the game became much easier and fun. I'm such a sucker for marching bands. But another problem shows up; there's only seven levels in the game. Even with three difficulty settings, most players can get through the Single Player Mode in two hours or less. Major Minor's Majestic March is very inventive, but it left me wanting much more. RENT IT.