posted by hoss3000 (LAWRENCEVILLE, GA) Apr 22, 2014
Member since Apr 2012
So I heard the usual reviews in that this game was so bad it was good but found out that...no it's bad. I'm a big fan of gems such as Two Worlds and Arcania to name a couple but I could not overlook the poor execution in Magus.
I mean there are some good ideas here such as different powers, lots of loot, interesting enemies, etc but good god is this bad. The powers which are these rapid fire balls of light seem to only differ from one another based on color, size, and spread - I can't really tell the difference. Along the same lines the aiming is just ridiculous-pretty much swerve into place to where enemies are in the line of fire.
The dialogue is bad sure but that's actually one of the good things. The protagonist looks like a doofus and talks like he is super bad. Just really strange choice there but it can be entertaining.
The loot is interesting in that what you find can be worn such as belts, amulets, rings, armor, helmets, etc. And you can assign various gems you find to make them more powerful such as increasing strength, dexterity, green power, etc.
Which reminds me of the stats and difficulty-there is absolutely no reason to upgrade anything other than strength because there are very little times where you need to worry about dexterity (defense-lol!) and vitality. Strength raises overall attack power so there is no need to worry about increasing stats in Green, Blue, or Red.
Anyway-if you want to waste an afternoon doing something go outside but if it's raining-I guess you can play this? The campaign only lasts 3-6 hours btw-so it's a short torture.