Rent MadWorld for Wii
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MadWorld

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GF Rating
6.9

5576 ratings

Critic & User Reviews

GF Rating
7

Good

You MUST Rent This Game!

posted by BigScary (REDMOND, WA) Nov 4, 2009

Member since Oct 2009

1 out of 1 gamers (100%) found this review helpful

This game is action-packed and very unique. Every action gamer should play it. Due to short play time though, it's definitely a renter.

+Very unique, excellent visuals.
+Very satisfying combat.
+Original, refreshing main character, and super cool bosses.
+Nice music.
-Only about 6 hours of play time.
-Too easy - bad guys barely try to hit you until the last levels.
-Black and white makes spotting bad guys, weapons and other power-ups difficult.
-Motion controls are a little over-sensitive, I was constantly using the wrong moves by accident, right up to the end.

New game elements aren't added as you go along, so the last levels feel pretty much the same as the early ones.

Trying for lots of points is an opportunity for creative carnage, but you have to spend time running around to grab the necessary equipment, which takes you away from the too-cool blood and gore.

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GF Rating
10

Perfect

NOT FOR KIDS...BUT VERY AWESOME!!!!!

posted by DanteHicks (KANSAS CITY, MO) Mar 11, 2009

Member since Jun 2008

17 out of 20 gamers (85%) found this review helpful

Finally, a Mature rated game for the Wii that is actually fun and worth your time. The violence has an incredibly comedic feel, so no worries about realism with this one. F-bombs being dropped every few seconds. The announcers are hilarious, and can be pretty specific about your actions. The black & white art style is really cool.

Most importantly, the control scheme is spot-on. Simple gestures and movements do the trick. The camera can be a bit of a pain, but nothing that ruins your playtime.

A game has been released on the Wii that pulls me away from my 360. About time!

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GF Rating
6

Above Average

Hack with Jack, then take it back

posted by JCDenton (FREEDOM, NH) Mar 17, 2009

Top Reviewer

Member since Mar 2006

18 out of 24 gamers (75%) found this review helpful

MadWorld has been hyped and anticipated since it's announcement. The idea of bloody comic-book style action was definitely a selling point. Unfortunately, there's little else to this game.
First off, the game is visually stunning. Black and white high-contrast visuals meshed with crimson red make for an impressive style and art design. I'm also glad that a mature title has finally found it's home on the Wii.
The problem is really the content. Some have said this game is like GTA, but it's not. No open-world environment, no collecting, no side-quests, just creative carnage.
The format is more like Soul Calibur: Legends. You enter areas where your goal is to acquire a set amount of points, unlocking a boss battle. Beat the boss and the next area becomes available on the map.
You acquire these points by killing tons of enemies in the most violent ways imaginable. Burn them, impale them, grind them up into little bits or pull out your wrist-based chainsaw to cut them down to size. This can be very entertaining... for an hour. After that, you'll start to feel how repetitive this game is. After the 20th time you stick a caution sign through someone's head or throw someone against a spike wall, you'll start wondering if you want to do such activities 100 more times.
Each area has challenges where you can try killing lots of guys in special ways. Throw them in front of trains, toss them in a turbine, chuck them under a giant tenderizer, etc. You get more points, but even this gets tiresome.
Boss battles fare better. There are some cheap moves and difficult auto-targeting to contend with, but the change of pace helps punctuate each challenge.
There are some technical issues. For instance, Jack has trouble performing actions (such as punching or extending his weapon) while moving. Movement controls feel jerky and the camera has trouble keeping an opportune angle.
This is a nice distraction and a guilty pleasure. But it's also a one-trick pony and the trick gets old fast.

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