gamers (78%) found this review helpful
When you first play MX vs ATV Alive you will think what the?
Don't stop playing it or you will regret it.
You need to play this game until you reach around level 7 or 8 I believe. This is when your first bike will have it's upgraded pipe, suspension and chassis. Once you have this you will be in for a great time.
The bike will be faster and your rider will look more natural riding it instead of looking stiff and intellectually disabled like he does when you first start out. You will be able to throw whips and scrubs that actually look like they are supposed to and not like they do when you first start playing.
This game is harder then the past MX vs ATV's. It requires clutching, preloading, seat bouncing and great timing which makes it the most realistic of the series yet. (Once you reach Level 7 or 8). + You will keep unlocking more tracks as you level up.
If you want to preload or seat bounce you need to hold your right stick back as you're going up the face of a jump. Keep holding it back and push it down while still holding it back. This will help you fly right over the big stuff once you've upgraded you pipe, chassis and suspension.
Once you unlock the 250F's and the 450F's and you've upgraded them this game goes to a whole other level of greatness. (If you don't want to work for it you can just buy them for 400+ MSP)
Once you learn the tricks to this game and you start to level up, I believe you will really come to love MX vs ATV Alive.
I wanted my money back when I fist put this game in. Now I can't stop playing it.
I would have given this game a 10 but there are some things I just can't overlook. (Fist pumping at random moments while looking back as your going through a technical section that would require the very best to keep looking forward.)
Having been a fan of this series since it's origins (ATV Offroad Fury), I was excited to see what the developers had come up with, considering that Reflex was a pretty fun game , but boy...not even 10 minutes in, I knew I was in for a rough experience.
While I could complain about the boring and poorly done Menu designs, that isn't what people play these games for, it's the game play itself, so let me just sum it up: Yaaaaawwwnnnn.
The physics themselves aren't that bad; Vehicles still handle alright, but do have a tendency to slide a little too much, or behave a little eratically in the air. The biggest problem is the fact that their is very, very little to do. Your career mode consists of three series, Nationals, Short Course, and Free Ride...if that even counts. That's right, Supercross, FMX, Hill Climb, etc. have been left out, with only Supercross getting a planned DLC as far as I know, so you can pay extra for something that should be in already.
Getting back to "career" mode. You start off with two nationals, two short courses, and two (the only two) free roam levels, and then you are forced to race the same tracks over, and over until you rank up high enough to unlock the next "level" of tracks...and then guess what? You do it over again. You will end up replaying the same track CONSTANTLY, and considering the track designs are pretty poor in comparison to other iterations , it can be an absolute choir, instead of fun. Worse yet, your only reward for doing this is to unlock new bikes/quads, which all essentially feel the same, until leveled up to their max.
I want to like this game, but I can't. It has nothing new to offer over Mx vs ATV Reflex, and is a tremendous step back in the game series.
The racing is fun for about 10 minutes. I kept the game for a week or so to see if it would grow on me... I didn't. I tried the free ride, the physics just aren't there. The high flying floating feeling present in the best MX games was noticeably absent. I was disappointed in not just the physics but the lack of options as well. I cannot say I would recommend this game to even the most hardcore MX fans.
The Bottom Line:
Not at an aweful game, but I am glad I rented and did not buy.