Rent MVP Baseball 2004 for GC
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MVP Baseball 2004

Not Rentable
Also on:Xbox, PS2
GF Rating
8.5

108 ratings

Gameplay Controls

MVP Baseball 2004


BATTING
Z Button Z + A Button = Square to Bunt (release to pull back)
A Button Swing

BASERUNNING
Control Pad Steal / Choose base destination (press toward base you are trying to steal)
Slide Refer to EA SPORTS Big Play Control in Gameplay below.
C Stick Left/Right = Increase/decrease leadoff.
X Button Control runner at 1st
B Button Control runner at 3rd
Y Button Control runner at 2nd
L Button Advance/stop all runners
Z Button Advance/stop all runners
R Button Retreat runner
PITCHING
Control Stick Choose pitch location.
A Button Throw a pitch
X Button Throw a pitch
B Button Throw a pitch
Y Button Throw a pitch
White Button (press and hold) + Directional Pad Up/Down (Left/Right to toggle between bullpens and dugouts) = View Bullpen/Dugout menu
R Button Throw a pitch
L Button + X, B or Y = Pickoff attempt. L + A = Pitchout. L + Control Pad Down = Intentionally hit the batter. L + Control Pad Up = Intentionally walk a batter.
Z Button (Hold) + Control Pad Up/Down = Choose infield/outfield alignment (before pitch). Left/Right to choose a category. Z Button (hold) + C Stick Left/Right = View pitch history, to toggle at bats. Z Button + Control Pad Up/Down = View Bullpen/Dugout menu (Left/Right to toggle between bullpens and dugouts).

FIELDING
Control Stick Move fielder
C Stick EA SPORTS Big Play Control
A Button Throw to home (press and hold to power up, release to throw)
X Button Throw to 1st (press and hold to power up, release to throw)
B Button Throw to 3rd (press and hold to power up, release to throw)
Y Button Throw to 2nd (press and hold to power up, release to throw)
R Button Throw to the cut-off man


GamePlay:

EA SPORTS PURE SWING SYSTEM:

The Strike zone is divided into nine colored squares. Red squares mark the batter's hot zones. Blue squares are the batter's cold zones. Clear squares are neutral for the batter.

Take unprecedented control at the plate by moving the Control Stick during your swing.

-The results of your swing depend on your timing, the location of the pitch, and the direction you move the Control Stick.
-For the best results, move the Control Stick towards the location of the pitch.
-To hit the ball in the air, move the Control Stick Diagonal Up-Left / Up / Diagonal Up-Right while swinging. This increases the chances of hitting a fly ball, but also increases your chances of missing the ball if the pitch isn't up in the zone.
-To hit the ball on the ground, move the Control Stick Diagonal Left-Down / Down / Diagonal Right-Down while swinging. Keep in mind that high pitches are very difficult to hit on the ground.
-To hit the ball to the left, move the Control Stick Diagonal Left- Down / Left / Diagonal Up-Left while swinging. For the best results, use this when the pitch is coming in on the left side of the plate.
-To hit the ball to the right, move the Control Stick Diagonal Right-Down / Right / Diagonal Up-Right while swinging. For the best results, use this when the pitch is coming in on the right side of the plate.


TO THROW A PITCH:

1. Press and hold the button that corresponds to the pitch you want to throw. The bar inside the pitch meter begins moving.
2. Release the pitch button when the bar reaches the end of the pitch meter. The closer your release point is to the end of the meter, the more effective the pitch is.
3. Press the pitch button again when the bar is within the green accuracy zone near the beginning of the pitch cycle to determine the pitch's accuracy.
-The effect of a bad pitch depends on the type of pitch. For example, ineffective fastballs are slower than normal, and less effective breaking pitches are flatter.
-If a pitcher misses the green accuracy zone by a considerable amount, an indicator (red for hot zone, blue for cold zone, yellow for ball, white for neutral) appears to tip off the batter to the location of the pitch.


PITCH SELECTION

Your pitcher's pitch selection appears on-screen. Not all pitchers have the same arsenal of pitches. A pitcher's four-seam fastball is always assigned to A Button. The remaining pitches are assigned to X, B, Y and R Button (though not all pitchers have five pitches).

FIELDING

-If you power up the throw into the red zone, you throw harder, but less accurately, which could result in an error.
-If you select to throw to either a base or the cut-off man before the ball arrives, the fielder begins his throw immediately upon receiving the ball.

NOTE: The CPU automatically adjusts your defensive alignment based on the situation. However, you can override this by choosing the infield and outfield alignments yourself.


EA SPORTS BIG PLAY CONTROL:

Using the all-new EA SPORTS Big Play Control, you can climb the fence to rob home runs, make spectacular diving catches, slide around tags, and more.

FIELDING:

- To dive or stretch for a ball just out of your reach, move the C Stick Left/Right toward the ball.
-To climb the wall to snag a would-be home run or jump for a ball over your head, move the C Stick Up.
-To make a sliding catch, move the C Stick Down as the ball approaches.

BASERUNNING
Timing is the key to a perfect slide. Use EA SPORTS Big Play Control to create havoc on the base paths.

C Stick:
Up = Head-first slide
Diagonal Up-Left/Up-Right = Head-first slide to the left/right side of the bag
Down = Pop-up slide
Diagonal Down-Right/Down-Left = Hook slide to the right/left side of the bag
Up = Dislodge ball from catcher.