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MLB Front Office Manager


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Also on:Xbox 360
GF Rating

423 ratings

Critic & User Reviews

GF Rating


Good Game

posted by Bostonbaby (SHARON, MA) Feb 5, 2009

Member since Jul 2007

2 out of 3 gamers (67%) found this review helpful

This game does a terrific job on how to be a general manager but there are a few flaws like that players on other teams don't test the free agency by your team's players do.

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GF Rating

Really Bad

Mlb Front Office Manager

posted by gamegrade (EVANSTON, WY) May 1, 2010

Member since Apr 2010

1 out of 3 gamers (33%) found this review helpful

This game sucks! There are no sports casters. The graphics are terrible compared to some of the other games on the PS3.
I really thought this game would be more like head coach, which isn't a bad game. Really this game is just you sit there and watch.
Career mode is the worst mode of them all, but the fantasy mode was o.k. I am for sure going to send this game back and never play it again. I will NOT buy this game. I hope this review was use full

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GF Rating


Thank you 2K...

posted by Vignirsson (SANTA CRUZ, CA) Jan 31, 2009

Member since Nov 2005

2 out of 9 gamers (22%) found this review helpful

You finally made me realize that I am too old for baseball. Usually I dig the whole season simulation, I was even a sucker for buying both Head Coaches and even PC simulation games but you made me realize that indeed, baseball was something of my youth.

Gameplay is basic based off of any standard sports simulation game that you might have played before. Advance the day, do whatever it takes to keep your team alive and well and hope that your efforts can translate into something positive. Where it falls short is where baseball has it's weakness, too many games and too many days between "events".

Where as other simulators will warn you and give you a timing bar to make your decision, Baseball manager gives you a quick prompt saying "X" will happen and do you want to stop the sim. While you can easily stop the sim and move onto what you need to do, the simpleness of that prompt makes it mighty tempting to move on and ignore the issue.

The depth of the game is nice, they have a nice cache of players and a somewhat realistic way of negotiating, but other games do it a bit better. There is no instant feedback on the status of your offer, you just have to sit there and wait to see if the player is insulted by your offer. Don't even get me started on trades. I saw way too many lopsided trades that pretty much break the game even before the season starts.

Really, there is no excuse for this other than there is too much information that made the programmers forget some other features. The game needs to come with the Billy Beane book on Money Ball and a three hundred page strat guide on top of it to break down what you need to do in the first week.

In other words, if you are looking for a quick sports sim, please move on. If you play this, be prepared to have the notepad out and spend hours advancing one day at a time... This isn't fun at all, it is more like work without the pay!

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