MLB Front Office Manager
Critic & User Reviews
posted by ltlane777 (SACRAMENTO, CA) Aug 17, 2010
Member since Aug 2010
2 out of 2 gamers (100%) found this review helpful
Its a little more work then fun
posted by str8sixxx (ORLANDO, FL) Feb 8, 2009
Member since Dec 2008
8 out of 11 gamers (73%) found this review helpful
in the beggining no matter what you do sign or trade your team is going to suck i hade the seattle mariners felix hernandez went the 2009 season with 6wins 12Losses ERA 5.3 and Ichiro's avg was .267....and dont think by signing big named players that it will change... the key to being a great GM in this game is to build your stat like leadership, batting, pitching, and managing influence and with your team doing so bad that usually means going threw a few lame duck season, probably even getting fired once or twice...
but once you get your stats high enough stats your team will be awesome my batting influence level was all the way up and my manager/pitching influence was half way my team won 125 games, and every pitcher in my starting rotation won over 20 games
all in all when your team is really good and your stats are good and your winning over a 100 games a season it will get a little boring so unless your a stubborn MLB fanatic like me this might not be the game for you.....
It was better than expected
posted by whitesox (TINLEY PARK, IL) Jan 27, 2009
Member since Apr 2006
13 out of 19 gamers (68%) found this review helpful
posted by Bostonbaby (SHARON, MA) Feb 5, 2009
Member since Jul 2007
2 out of 3 gamers (67%) found this review helpful
Mlb Front Office Manager
posted by gamegrade (EVANSTON, WY) May 1, 2010
Member since Apr 2010
1 out of 3 gamers (33%) found this review helpful
I really thought this game would be more like head coach, which isn't a bad game. Really this game is just you sit there and watch.
Career mode is the worst mode of them all, but the fantasy mode was o.k. I am for sure going to send this game back and never play it again. I will NOT buy this game. I hope this review was use full
Thank you 2K...
posted by Vignirsson (SANTA CRUZ, CA) Jan 31, 2009
Member since Nov 2005
2 out of 9 gamers (22%) found this review helpful
Gameplay is basic based off of any standard sports simulation game that you might have played before. Advance the day, do whatever it takes to keep your team alive and well and hope that your efforts can translate into something positive. Where it falls short is where baseball has it's weakness, too many games and too many days between "events".
Where as other simulators will warn you and give you a timing bar to make your decision, Baseball manager gives you a quick prompt saying "X" will happen and do you want to stop the sim. While you can easily stop the sim and move onto what you need to do, the simpleness of that prompt makes it mighty tempting to move on and ignore the issue.
The depth of the game is nice, they have a nice cache of players and a somewhat realistic way of negotiating, but other games do it a bit better. There is no instant feedback on the status of your offer, you just have to sit there and wait to see if the player is insulted by your offer. Don't even get me started on trades. I saw way too many lopsided trades that pretty much break the game even before the season starts.
Really, there is no excuse for this other than there is too much information that made the programmers forget some other features. The game needs to come with the Billy Beane book on Money Ball and a three hundred page strat guide on top of it to break down what you need to do in the first week.
In other words, if you are looking for a quick sports sim, please move on. If you play this, be prepared to have the notepad out and spend hours advancing one day at a time... This isn't fun at all, it is more like work without the pay!
posted by portalman (LAKE WORTH, FL) Oct 29, 2013
Member since Aug 2012
Not as good as expected
posted by ashanks2004 (PALO CEDRO, CA) Dec 16, 2012
Member since Dec 2012
posted by kyle82 (BARTLETT, IL) Mar 24, 2012
Member since Nov 2011
not interesting at all
posted by hookem10 (FORT LEAVENWORTH, KS) Mar 8, 2010
Member since Mar 2010
posted by mooutlaw (IMPERIAL, MO) Nov 19, 2009
Member since Nov 2009
this games sucks
posted by danoliver (DEXTER, ME) Oct 4, 2009
Member since Oct 2009
mlb front office
posted by lisa311247 (QUINCY, IL) Jun 26, 2009
Member since Jun 2009
about mlb front office
posted by badboy08 (WEST HAVEN, CT) May 8, 2009
Member since Jul 2008
posted by wesleysh21 (SHREVEPORT, LA) May 5, 2009
Member since Jan 2008
The tedious part is they want you to monitor and set the lineups of your minor league teams. You have access to your entire farm system like never before, easily sending players up/down the baseball ladder. This becomes important, because in my years I simmed I couldn't buy a team...there were few good free agents available...and those guys were grossly overpriced. Your young talent is mostly bums (like real life), meaning much of the time you put in with your farm system is all wasted.
So, in short, you are expected to keep up with 5 different franchises at once. If you can do this, regularly, day after day, hour after hour...I have zero doubt the satisfaction you'll feel for building a winning team has to be one of the best in sports gaming. For me, it wasn't worth the investment in time.
posted by Frink78 (SAN MARCOS, CA) Apr 6, 2009
Member since Nov 2007
It was an ok game
posted by Gokuss8 (MYRTLE BEACH, SC) Mar 21, 2009
Member since Feb 2009
posted by gogocats (OWENSBORO, KY) Mar 17, 2009
Member since Jun 2006
Maybe it will be better next year
posted by Irishsaint (LAS CRUCES, NM) Feb 26, 2009
Member since Jun 2008
posted by pjbno4 (SAN DIEGO, CA) Feb 22, 2009
Member since Nov 2006
The pros: Super intricate contract system, allowing the use of option years, minor league contracts, signing bonuses, incentives. A rule V draft, for the first time in a console baseball sim. Worldwide scouting, deep draft.
The cons: Terrible user interface. In order to be a successful GM of a small market team, you need to carefully build an entire minor league system for yourself. However, the game starts out with almost nobody on your team signed to a contract. So you must go sign every single player to a new deal. That's probably at least half of the ML roster, and all of the AAA, AA, A+, A, & Short season leagues. So you're scrolling through hundreds of player names with no option other than to go through one by one. You can sort some lists, but after making a selection, the list returns to its original state. Most minor league players don't want more than a 1 year contract, which means you must go through this excerise each year -- or else recycle your entire farm from scratch.
There are just so many little things that are bad about this game it's hard to remember them, even though I spent all day trying to make the best of them. Players do get better and worse as the years progress, however, there's no report that tells you how, when, or why this is happeneing.
If players retire, they simply disappear.
And the simulations aren't even realistic. The players are rated on the scouts 20-80 scale (20 being the worst). Ervin Santana, rated an 80, pitched a simulated 2010 season where he went 4-24 with a 6.54 ERA.
The contract requests are ridiculous too. Brian Giles after his 2010 season wanted $16M/yr, whereas the aforementioned Santana signed for 9M/yr.... I'm out of characters, this game is a bad joke.