Straightforward with a couple quirks
posted by dasilodavi (WATERTOWN, MA) Jun 16, 2008
Member since Jan 2006
The game's pretty simple. You march around an area, killing guys with your sword, you level up, you get items, you fight bosses. The game is made interesting through a series of side-mechanics that sometimes work, sometimes don't.
The main quirk is the day/night mechanic. You play two characters, one uses lunar energy and one use solar energy. So at any given time, energy is readily available for one guy. Closely tied into that are the spirits. When you beat a boss you get a new elemental spirit. Enemies have affinities, so attacking them with the right element causes more damage (and all enemies come color-coded for your convenience). Some hidden areas are accessible only by using the right element.
Then there's the weather. Some puzzles are solvable by changing the climate, while some climates block the sun/moon and deprive you of a major energy source. You get new climates by, that's right, killing bosses.
There's also "weapon enhancement." Basically you collect scrap materials, and when you get enough you can bump your weapon's attack. You get a few different weapons in the game (guns for the sun guy, melee for the dark dude), but nothing really beats the sword. I could've done without the gun guy for a lot of the game.
The space battles are a way of making the touch screen not totally useless. You tap to shoot and drag to dodge. that's about it.
Throw in some items, a passable storyline, some cut-scenes and some decent voice work and you've got Lunar Knights. It's not the next Castlevania, but it's amusing enough.
Bottom line: it's an isometric hack-and-slash with some quirks. Worth the rent, might be worth the buy if it grabs you.
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