Critic & User Reviews
I don't have to play this outside!
posted by Hollowcow (BUCHANAN, MI) Feb 15, 2007
Member since Oct 2006
8 out of 9 gamers (89%) found this review helpful
Both characters are fun to play as and keeping them both charged is a lot of work with all the weather changes.
Overall the game plays like Castlevania would if it was set up in a Legend of zelda like game. There are almost no puzzles to speak of so if you want a straight up action RPG you can't ask to much more from this title.
I would ballpark the game at around 7-9 hours long depending on how much time you spend leveling up and upgrading you weapons. This game is a definite rent if not a purchase.
Great action RPG game
posted by whiteyoshi (OAKLAND GARDENS, NY) Mar 1, 2007
Member since Feb 2007
4 out of 5 gamers (80%) found this review helpful
The game also includes some nice animated cutscenes with some addition of not-so-great voice acting. Weather and time changes throughout the game and you have the top screen to see it. Weather changes affect certain areas which you will need to progress but you'll learn more when you play. All the action is at the bottom touch screen. The game does make some use of the touch screen only when you use a "super" and you'll be instructed on what to do to decimate your enemies.
The bad thing about this game is the way the levels are staged. The game is staged diagonally. This was a problem for me because the DS's D-pad is not great for diagonal directions. You will have to be very careful when crossing narrow paths and getting on flying platforms. The game is also short and somewhat easy. The characters gain experience from killing enemies and level up then you distribute their stat points to 3 different categories. Sometimes you'll find yourself too low for the next dungeon so you will have to go back to the last dungeon and grind until you are at the minimum level or you've just killed too many people and the game gets too easy.
Above all, this game rocks!
Now I'm Spoiled...
posted by jjclem (JACKSON, MI) Oct 27, 2007
Member since Oct 2007
3 out of 4 gamers (75%) found this review helpful
I enjoyed the need to change the climate in order to get to some treasures and complete missions. I did not, however, enjoy having to leave each dungeon in order to do that. That was quite tedious, especially during my crusade through Castle Auguste. The cell phone helps get you out when you're mired deep in a dungeon but it won't help you get back in. That's the annoying part. You have to fight your way back. Oh well, consider it an opportunity to gain experience in order to "level up".
The only downsides that I can think of are the lack of quests independent from the storyline and the fairly linear way the game progressed. There was a list for quests but mine was blank. Perhaps that was an aspect of the game that I missed or misunderstood. As far as game play, I felt that I found most necessary items (keys, treasures, weapons) a bit too easily. I really expected to have to search for a while.
For what its worth, I had a lot of fun playing this game and would recommend it highly.
P.S. Another reviewer noted the diagonal layout of the game screens. I found that the game allows you to change the direction of your d-pad by about 45°, making it easier to move in a straight line. Instead of moving straight up by pressing up, you can go "up and left" by pressing up on the d-pad. This really came in handy during one of the puzzles.
An Excellent Sequel To the Boktai Series.
posted by Fragility (Fairborn, OH) Feb 13, 2007
Member since Jan 2007
5 out of 7 gamers (71%) found this review helpful
Since the game centers around hunting vampires and monsters, night and day plays a very important role. In the original Boktai games you sometimes were required to play in the day out in the sun and other times you were required to play at night inside. This proved difficult for players to play due to the fact that the TFT reflective display of the GBA typically turned extremely dark in sunlight.
Gone is the solar sensor of the GBA years and the Boktai name with it. The replacement is the top screen, since it emulates the sun, moon, clouds, and the weather. Using the top screen helps keep the original idea intact without making the game difficult to play to to issues outside of the player's hands. Lunar Nights takes all of the original Boktai's excellent formula of meshing Castlevania, Zelda and Metal Gear into one cohesive and excellent title. With two swappable characters, and an easy to use stat and fight system, the game shines in gameplay. The game even features amazing CGI anime cutscenes that are entirely dubbed with great dialogue by somewhat talented voice actors.
It's an excellent game and is one of the first great games in the junior year of the DS. If this is a sign of how much 2007 is going to rock than I'm pretty excited for this year.
A good game for patient people
posted by negimafan7 (VENICE, FL) Jan 21, 2011
Member since Dec 2010
Straightforward with a couple quirks
posted by dasilodavi (WATERTOWN, MA) Jun 16, 2008
Member since Jan 2006
The main quirk is the day/night mechanic. You play two characters, one uses lunar energy and one use solar energy. So at any given time, energy is readily available for one guy. Closely tied into that are the spirits. When you beat a boss you get a new elemental spirit. Enemies have affinities, so attacking them with the right element causes more damage (and all enemies come color-coded for your convenience). Some hidden areas are accessible only by using the right element.
Then there's the weather. Some puzzles are solvable by changing the climate, while some climates block the sun/moon and deprive you of a major energy source. You get new climates by, that's right, killing bosses.
There's also "weapon enhancement." Basically you collect scrap materials, and when you get enough you can bump your weapon's attack. You get a few different weapons in the game (guns for the sun guy, melee for the dark dude), but nothing really beats the sword. I could've done without the gun guy for a lot of the game.
The space battles are a way of making the touch screen not totally useless. You tap to shoot and drag to dodge. that's about it.
Throw in some items, a passable storyline, some cut-scenes and some decent voice work and you've got Lunar Knights. It's not the next Castlevania, but it's amusing enough.
Bottom line: it's an isometric hack-and-slash with some quirks. Worth the rent, might be worth the buy if it grabs you.
Lunar Knights the Rate
posted by Anther (MONTGOMERY, AL) May 18, 2007
Member since Apr 2007
This game does live upto the boktai games before it. A must rent/have.