Great Concept...Poor Execution
posted by tallfort (PENSACOLA, FL) Apr 13, 2006
Member since Apr 2006
6
out of
7
gamers (86%) found this review helpful
Let me first preface this by saying I love games like Monster Rancher, Dark Cloud, Animal Crossing and Harvest Moon. I want to make this clear because much of Lost in Blue involves repetitive, even tedious tasks.
The concept of the game is great. You play Kyle, a young man washed ashore after a shipwreck. Your first job, and the primary point of the game, is to survive. You have four separate status areas to keep up: Food, Water, Strength, and mental stamina. You have to collect food, find a place to stay, and figure out how to make tools to help keep you alive. Here's the problem: It is frustratingly hard to go slow enough to survive, when you know what you need to do next. Exploration of the island is excruciating, since you cannot stray far from your base until you are sufficiently adept at keeping yourself alive.
There are a lot of cool concepts in this game: You have to alternate on the shoulder buttons to get an ember started, then blow on the mike to make it grow into a flame; there are also some interesting touch screen uses. In the end, the tedium did me in. I died 3 times within the first 45 minutes of playing, because I wanted to go faster than the game would allow.
In the end, this game is worth a try just because of the innovation it offers, and if you are a very patient gamer that likes the above mentioned RPGs, then this game might be right up your alley.
Happy Gaming,
Tallfort
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