I had high expectations for WITN, and it turned out to be just an OK RPG. This was the LOTR RPG I’ve been waiting years for, but the journey for me was way too short compared to the modern day RPG. It just wasn't deep enough with customization and character variance, so replay value was low.
Your heroic quest to destroy Sauron takes place at the same time as Frodo and the fellowship are on their own quest to destroy the ring. You are either a ranger, a mage, or a dwarf, depending on which guy you choose at the chapter. Your story intertwines with Frodo’s, and you’ll even get to talk to and gain quests from the likes of Gandolf, Frodo, Bilbo, and Aragorn. You really only interact with them at 1 point in the game, but it’s a cool spin on the LOTR story. They can take the franchise in so many directions this way.
The RPG layout and overall feel is VERY similar to the Dragon Age series. I love Dragon Age, so I found this easy to pickup and play. You control your guy, but the other 2 AI allies will act on their own. It is not overly complex with having to manipulate from 1000 command choices in menus, like DA or FFXII. But you still wish you had more control over their actions. You can however switch between offensive and defensive modes for your team, which helps at times.
The fighting options are basic ranged attacks with other magic, and the use of shields, 2 handed & 1 handed swords, axes, maces, etc. for melee. There's thousands of diff. arms & armor to collect and loot, but once again, I wish I could equip my allies with certain items I can't use, instead of just giving them the items. I also wish there were way more side quests to choose from and other places on the map to actually visit.
All in all it was a good LOTR RPG, but after less than 20 hours of gameplay, I am totally done with it. The depth is just not there to stay on par with Dragon Age, Mass Effect, or Fallout, but a good rental nonetheless.