Rent Little League World Series Baseball 2008 for Wii
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Little League World Series Baseball 2008


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GF Rating

486 ratings

Critic & User Reviews

GF Rating



posted by jlalb06 (LONG BEACH, CA) May 16, 2009

Top Reviewer

Member since Dec 2008

Perhaps this game would be more fun if you played against another person vs the computer. I played against the computer and kept losing. I only won one game. I found it hard to bat and harder than the tutorial in a real game. I put my guys on automatic to catch and field but yet they wouldn't run up to the ball to get it sooner or really try to catch it either. I found myself getting mad and super frustrated really quick. I want a game that's easy to figure out how to play and is fun to play not frustrating like this one. I couldn't even get them to run quick enough to first base when playing the exhibition game without them getting out every time. It didn't take me long to put this game back into its envelope and seal it up to go back.

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GF Rating


Okay at Most

posted by Tdlmacnt (HAMDEN, CT) Dec 5, 2009

Member since Nov 2007

This game was pretty dissapointing. I didn't like how hard it was to hit. Other than that the game was "okay". It wasn't spectacular though. I expected a lot more of it.

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GF Rating

Above Average

Controls too Complex for "Little League"rs

posted by JMichaud (BETHESDA, MD) Aug 12, 2008

Top Reviewer

Member since Jan 2008

1 out of 5 gamers (20%) found this review helpful

For a game that's supposed to be enjoyed by the kids, Little League World Series Baseball 2008 (LLWSB2K8 for short) has very complicated controls.
First, the pitching. You can select where in the strike zone the ball goes to and one of nine pitches by either holding the A or B button down, or hold neither down. Then, during the pitching motion you can turn the Wiimote left, right or not at all.
Each combination of the button holding (or not) and the twisting motion (or not) leads to a different pitch. Problem is, it's easy to forget which combination of button pushing and twisting leads to what pitch. This game needs a cheat sheet in the worst way.
Batting's worse; first, you have to determine if you want to swing at all at the pitch. If you do swing, then you have to determine if you swing the Wiimote in an upwards motion (for a home run type ball or fly out), a level motion (for a line drive or line out), or a downward motion (for a grounder or a ground out)
Then, you have to determine if you want to swing on time to send it center field or a split second early/late to send it into left/right field.
On top of all that, you have to determine if you want to swing the Wiimote slowly for contact or quickly for power.
I have a feeling that most players are going to bypass all this and play this game like the baseball part of WiiSports. If they do, they'll have a good time (especially with friends).
But this begs the question: why put it in the game if it's hardly used?
The Single player works well - until the playoffs. That's when the AI gets brutal. I send my best pitcher and make a variety of perfect pitches, but in four playoff games, the AI averages three runs IN THE FIRST INNING. Let's just say I went 0-4 in those games.
There are mini games, but most of them require you to learn the headache inducing controls, so I passed on them.
LLWSB2K8 is a good game to rent, but the tough AI and complex controls take it off my "buy" list.

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