There is only one problem with this game: The controls get in the way of the game. At the beginning, when you aren't fighting a lot of enemies, it's not a big deal. However, it ends up being a huge deal as you get closer to the end. Targeting is terrible as there's really not much fine control or even a "snap" selection.
We really enjoyed the concept of making and bringing different "classes" of citizens - from archers to builders and more. The artwork and illustrations are gorgeous and engaging.
I really, really wanted to love this game, and at the beginning I did. But the game got in the way of itself.
A Spectacular Game, way better than its Avg. Score
posted by bakin64 (TORRINGTON, CT) Dec 14, 2009
Member since Dec 2009
gamers (67%) found this review helpful
Before i start, do not let its terrible average score throw you off. the game is addicting, fun, and very very big.
You start as little king corobo, with a dream to unite all the earth under one stable government. You realize, theres going to have to be some fighting and conquering to achieve this goal.
So you set out in your small kingdom, while you hire people as fighters or farmers to gain wealth for your potential empire, and as you gain more and more money, you recieve letters of challenge that challenge you to a fight, winner takes the land fought over. As you gain more land, you can hire other workers, such as carpenters and lumberjacks, who open paths and are good in battle.
There are probably over 100 total hours of gameplay, with so much land to capture and civilize. Its a very big game.
When you first look at your copy of Little King's Story, you may be confused as to what the game is. Well, after playing it I can say it's rather unique. You play a little king (duh) who finds himself in charge of a kingdom with no money, low morale and a handful of citizens. Your jobs is to expand your territory, grow your population, gain endless riches and crush your opposition. Ah, good times... The closest things I can associate the gameplay with is Pikmin. As a king, you must lead your people out into the world where you'll give them tasks to accomplish. Create farmers to dig up treasure from the ground, make soldiers to fight, carpenters to build bridges and stairs, loggers to chop down fallen trees, etc. As you progress and gain money, you'll access additional buildings with other occupations, giving you access to more land where you can accrue more money, which allows you too... okay, you get the picture. Citizens follow you and respond to a few basic commands. You can throw them in a straight line toward an objective and call them back to your side if there's trouble. Generally, these controls work well, but I felt that they could have been fleshed out far more. For instance, in Pikmin, you could sound a horn to move your group up hills, to a more opportune side, along a narrow cliff or around a large enemy. In Little King's Story, you don't have that level of control, which mskes it all the more difficult to complete your objectives. As you destroy opposing kings, you'll expand your territory, influence, etc. You'll also get new quests thanks to the "suggestion box" your citizens use. But with larger terrain comes more walking from your castle. The style is an acquired taste. I think the graphics could have used some work, especially since your common citizen looks strangely like the peasants from the original Warcraft. Little King's Story offers unique ideas and concepts. It has the potential to become a great series, but it's not quite there yet.