I love the new innovations in the game like the bounce pad, and grappling hook. What I don't like is the short story levels, the long cutscenes, and the extremely flawed online play (at least compared to the first). With that said, you can skip the cutscenes, there will most likely be a patch to fix the buggy online play, and the few genius community levels i've played are fun enough to make up for the lack of story levels. The move controls are a nice touch, as well.
"LittleBigPlanet" was a fun platformer, had an adorable character in Sackboy, and allowed you to create your own levels. But it wore thin after a while, and while cute, became a bit boring. Now we have LBP 2, and again it's a fun platformer, has the adorable Sackboy, and you can create your own levels. But this time the game comes with a few welcome upgrades. First off, now we have a story to take Sackboy through. Throughout 30 or so levels Sackboy is tasked with saving Craftworld from the Negativitron. It's not deep, but it's at least a reason to make your way through the single player campaign. There's a little more variety to the running and jumping, as Sackboy gets a grappling hook to swing through the levels, and some levels have you shooting or using weapons against assorted enemies. While this does a better job of varying up gameplay, it still wears a little thin just like the first game. The creation tools this time are bigger, as you can introduce Sackbots into levels and create top down shooter-style games, but they take a bit of time to get used to. All in all this is worth a rent, and if you purchase you'll definitely get your money's worth. Enjoy!
posted by johnrrodge (VERO BEACH, FL) Jan 21, 2011
Member since Nov 2010
First I'd like to say how I'm happy with what Media Molecule is doing. They are really breaking barriers and helping games progress. In the first game, I really liked the story mode and found it diverse and pleasing. This game is different though. Along with your standard platforming levels you get a lot of different stuff to do, such as 2D shooters and vehicle styled levels. While these were cool at first I started to realize that these levels would never be as good as the real Contra or Galaga or Geometry Wars. The creators in LBP can try their best to mimic them but they will never control well or feel right like the previously mentioned games do.
Let me take one User Generated game as an example. The currently most downloaded game is a over the head zombies type shooter. While this is cool as a novelty at first, I quickly realized that if I wanted to play a realy version of this type of game, I would play the real thing (I MADE A GAME WITH ZOMBIES IN IT). Another cool map I found had a mimic of the classic Asteroids style game. While playing it I thought that if I wanted to do this I'll just play the real asteroids because it is far superior. It is unfortunate but it is the truth. I was drawn away from these gametypes quickly. I still enjoy the typical platforming levels because those continue to be fun and inventive, but it's the other levels that bug me.
Those are my slight grievances with an otherwise fantastic game. Media Molecule is reallhy raising the bar here and pushing video games in the right direction, I just wish everything worked the right way. The user generated content has yet to take off though, so we'll see what happens in the future.