gamers (92%) found this review helpful
I got Legendary today via GameFly, and have put about 6 hours into it thus far. There is just something about the game that intrigues me, makes me want to keep playing it even though the core game design is severely flawed.
First off, you are thrown right off the bat into combat without really knowing and understanding how your powers and attacks work. The first act is frustrating at best and dang near made me stop playing after only a few minutes.
On normal difficulty the monsters hit extremely hard, often times killing you in one hit, while it takes you several clips sometimes just to kill a single target.
Now that you are dead you have to reload from the last check point. Yeah so what right? Well the loading times are insane. Longest load times out of any game I have played I bet.
The other thing about dying and reloading is you have to watch the cut scenes again and again and again without anyway to skip it. The gets very annoying.
Now lets talk about gathering that nice magical glowy stuff. I thought it was cool at first..............Didn't take me long to hate it though. You have to press and hold down the Y button for a very long time to do this, all the while getting beat down by the baddies. Then you have to press and hold Y to heal, yup that's right all the while getting beat down by the bad guys.
There are also lots of things that require you to press and hold down X to activate. This also takes waaaaay too long and you end up getting your backside handed to you in the process.
This game is just full of little frustrating things that makes you question if the Devs actually play tested it or not. I kept asking myself, "How can any game maker think this aspect is fun?"
This game has great potential and could have been mind blowingly fun, but all those little frustrating aspects take away from it greatly.
With that said, I will complete the game and update this thread as I go. Like I said, there is just something about it that makes me want
gamers (100%) found this review helpful
For anyone looking for a break from the normal run of the mill shooter, this game is actually not as bad as some would lead you to believe. It suffers from the unfortunate circumstances of bad timing. Most people don't know about this game because it was released roughly around the same time as Gears of War 2, and as a result was quickly forgotten.
Gameplay is mostly your standard shooter fare, but with a sort of magic system built in called animus. You earn animus from defeating creatures, which you can use to heal your wounds, attack enemies, and interact with your surroundings. However, most of the time you'll forget you even have the meter, especially on the lower difficulty settings, as the developers didn't really find a solid way to integrate this feature into the game. There are also some occasional graphic issues, such as defeated characters being stuck half in walls and flailing about wildly, but this is usually few and far between. The single-player experience overall shouldn't be overwhelmingly difficult for most mid-level gamers, even on hard.
The real letdown here is online play. Even though the concept of how the match is played is fresh, there's only one match type and four different maps to choose from. However, you really won't have to worry about this as you will very, VERY rarely find a match online, even in player matches where it only takes two to start a match. And unless you have a preset group of friends to play ranked, the planets pretty much have to align to get a ranked match going, as the game requires six players to start the match.
For those 360 players that like getting 1000 in their games, you will pretty much have to find boosting partners for the online achievements. Difficulty achievements don't stack, so you'll have to play it through a minimum of three times to get all the single-player achievements.
Overall, it's a cool concept, just a victim of poor marketing and bad timing.
gamers (100%) found this review helpful
I had very low expectations for Legendary prior to putting it into the system. So with that in mind, I was pleasantly surprised to find out that it was actually a fairly decent game.
The controls are a bit clunky. Jumping felt like a chore. With that, I was a tad frustrated when I first started out, but it's something that isn't overly complicated to get used to. The holding X minigames to open doors happen far too often, but only because of the amount of time it takes to do it.
Graphically, the game is nothing to write home about, however, I feel like they did a good job with the atmosphere. The levels, while very linear, all felt very cool to me. Sometimes creepy, well lit. That was a plus for me.
The enemies may go down as some of the most annoying I have faced thus far. I have one word for you. Naris. Highly annoying little creatures. Beheading werewolves can be a chore, but they aren't terribly hard to kill. There was enough variance in foes that I never really got tired of killing the same things the entire game though.
Overall, I'd say this game is worth checking out. I wouldn't put it at the top of my queue, but you can do much worse than this shooter.