Legend of the Dragon
More like Generic of the Boring
What the hell is Legend of the Dragon? Where did it come from and why the hell do we have to play it? We didn’t buy a copy, and Lord knows the publisher didn’t send us one to review (Always a sign of quality and pride.) From what we can put together, it attached itself to one of wayward editors at a Costco and snuck into our offices like a common cold. And now we know why: Because Legend of the Dragon is a rock stupid fighting game, with the developers putting in as much time and creativity to utilize the Wii’s controls, as the television show’s creators spent brainstorming a distinctive title.
Above: The "spark" will fly in Legend of the Dragon. A lot
While it’s safe to assume Legend of the Dragon is based on an animated program of some sort even though a quick Google search turned up nary a fansite. A few airings at the coveted 7am slot on Toon Disney and one of the loneliest IMDb pages ever seen is about all you’d have to know it exists. That is, until the game came along to set the world on fire with its ineptitude.
The A button punches and the B trigger kicks, but everything else is executed with the grace of a newborn calf. Flicking the Wii Remote for a throw rarely works, and the tap-tastic combos don’t fare any better. You’ve got a purpely bar called a Ki gauge responsible for transforming you into a supposedly more powerful, “Guardian” alter-ego. Ripped from every Power Rangers plot line ever, this device purports to make the action more epic and awe inspiring, but it’s really just as boring and predictable as everything else.