The motion controls legitimately strengthen the core components of the game. Swordfighting is immensely entertaining, yet challenging to master (as the final boss would likely attest to). Item control is easy, intuitive, and increases in complexity as you play.
Stamina, sprinting, and basic parkour maneuvers add much-needed diversity in traversing Link's world. Certain sections of the game even demand you master these new elements as a way of avoiding confrontation with incredibly powerful enemies. The crafting system is simple but adds dimensions to item utility while not overpowering the natural progression of the game.
Level design is predictably excellent. Skyloft in particular is a wonderfully-realized gamespace staffed with charming personalities and stuffed with minigames and sidequests. Ground areas each have distinctive tones, though lack a sense of interconnectivity. A more tactile entry sequence into each area could perhaps remedy this problem, but considering the expert layout and prodigious content of the areas themselves, it's a fairly minor quibble. Think Link to the Past meets Super Mario Galaxy.
The narrative is unsurprising and plot-related dialogue tends to drag on near the very end, but the cinematography, animations, and character concepts are superb. You'll frequently find yourself engrossed in the story and your role as Link by these concepts alone. The humor is bombastic and self-aware; it'll coax at least a smile from even the most jaded gamer.
The visual design is fantastic. It is wonderfully evocative without relying on impeccable detail, much like the Impressionist movement that inspired it. This game in motion is a beautiful thing, regardless of the power of the hardware.
All dungeons are excellent, all bosses are fun, Hero Mode and Boss Rush are great additions. Fi is annoyingly pedantic to begin with, but becomes mercifully terse about 1/3 through the game (and her nugget of character development at the end is sweet).
so worth finishing that final boss was so much fun i was going to give this game a 6 because of alot on annoying parts like the silent realm, bad controls, and stamina meter.... but now that im done with it i feel a little more merciful so ill stick with a score of an 8 that final boss helped alot
gamers (27%) found this review helpful
First off everyone that has been saying this is the best Zelda game for a console has got to check there head. The game isn’t even top 10 of the best Zelda games and here is why.
1. When Shigeru Miyamoto demoed the game at E3 and the controls didn’t work they should have scrapped the idea and went with normal controls. The Wii Motion plus is so broken the game is unplayable. The Motion Plus loses connection every 5 minutes I found myself pointing the control at the wall more than the TV.
2. This game is just a test of patients. Silent Realm that’s all I have to say. There is so much back tracking in this game it’s like they gave up making new areas they just rehash the same area over and over again. With the terrible Motion Plus controls you don’t want a longer game you are wising for an ending. I couldn’t even finish the game if i tried my head would have popped.
All and all I’m giving the game a 6 because it’s a Zelda game but they should have given the game the Old Yeller treatment and went back to the drawing board.