I don't want to do your chores Zelda. I just want to go in & fight the bosses. Instead you make me go find 5 flippin keys just to open the door, & then figure out all the things & tricks to do just to get to the boss. As much as I like figuring things out, this doesn't seem the genre to do it it, leave that sort of thing to the puzzle genre i.e. Portal, & Professor Layton.
I thought the game would have more of a cell-shaded look to it. But I was pleasantly surprised by it's looks, & option to take a majority of the on screen hub (indicators of what buttons do what) off of the screen. Which made the game that much more immersive. The story starts out wonderfully too, at a school where Link is currently attending, but it's more like a boarding school so he lives there too. I think they were trying to appeal to the popular Harry Potter series, which wasn't a bad idea. The problem is that Link goes around & people he knows around the school talk to him, the problem being is that we, the player, know nothing about any of these characters. Introductions could have been fixed by simply attaching characters names to their dialogue. OR, by going the extra mile & buying some VOICE ACTORS for your NEXT-GEN TITLE NINTENDO!!!
Sorry that bugs me so, but these are interactive immersive experiences we're supposed to be engaging in right? Well it doesn't work, when 4, count them, FOUR different N.P.C.'s tell me "Hey, you know you can look around the room using the 'C' button, right?" That breaks the forth wall, & there are other games that do that with humor & grace. Honestly I'd rather have had it so that they included a forced tutorial before the game started. I flippin hate those! But I'd rather have that, than be pulled out of this sort of interesting story-line that you're presenting me with.
In closing I just want to point out that there are game series that can move on, like Resident Evil towards Gears if War. Zelda should have moved on more towards Shadow of the Co