Rent Legend of Zelda: Skyward Sword for Wii
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Legend of Zelda: Skyward Sword


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GF Rating

3973 ratings

Critic & User Reviews

GF Rating



posted by uss_capital (WASHINGTON, DC) Dec 13, 2011

Member since Nov 2011

8 out of 10 gamers (80%) found this review helpful

Wow. This game is EPIC. The motion controls are perfect, and the awesome soundtrack of this series is only boosted by Nintendo's decision to orchestrate the score. Even flying around the sky and playing minigames is fun. Enemy design is mostly satisfying, and their rewards seem perfect. Overall, I give this game a 10 out of 10

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GF Rating


I can't get enough.

posted by heyitsbryan (SAN JOSE, CA) Dec 14, 2011

Member since Dec 2011

7 out of 9 gamers (78%) found this review helpful

I absolutely loved this game. But even more than the game, I loved the sword fighting. It's really, really awesome. Just saying that doesn't even do it justice. I only gave it -1 star because there's simply not enough of it: I want more, more more.

This is the Wii, realized.

PS. trying not to spoil much, but fighting the last boss try to fight lightning with lightning. You'll spoil your pants.

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GF Rating


Undeniably Brilliant

posted by Brock_Crock (GLENWOOD, NY) Dec 11, 2011

Member since Dec 2011

4 out of 5 gamers (80%) found this review helpful

The motion controls legitimately strengthen the core components of the game. Swordfighting is immensely entertaining, yet challenging to master (as the final boss would likely attest to). Item control is easy, intuitive, and increases in complexity as you play.

Stamina, sprinting, and basic parkour maneuvers add much-needed diversity in traversing Link's world. Certain sections of the game even demand you master these new elements as a way of avoiding confrontation with incredibly powerful enemies. The crafting system is simple but adds dimensions to item utility while not overpowering the natural progression of the game.

Level design is predictably excellent. Skyloft in particular is a wonderfully-realized gamespace staffed with charming personalities and stuffed with minigames and sidequests. Ground areas each have distinctive tones, though lack a sense of interconnectivity. A more tactile entry sequence into each area could perhaps remedy this problem, but considering the expert layout and prodigious content of the areas themselves, it's a fairly minor quibble. Think Link to the Past meets Super Mario Galaxy.

The narrative is unsurprising and plot-related dialogue tends to drag on near the very end, but the cinematography, animations, and character concepts are superb. You'll frequently find yourself engrossed in the story and your role as Link by these concepts alone. The humor is bombastic and self-aware; it'll coax at least a smile from even the most jaded gamer.

The visual design is fantastic. It is wonderfully evocative without relying on impeccable detail, much like the Impressionist movement that inspired it. This game in motion is a beautiful thing, regardless of the power of the hardware.

All dungeons are excellent, all bosses are fun, Hero Mode and Boss Rush are great additions. Fi is annoyingly pedantic to begin with, but becomes mercifully terse about 1/3 through the game (and her nugget of character development at the end is sweet).

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